refactor: namespace adjustments
All checks were successful
Build, Package and Push Images / preprocess (push) Successful in 2s
Build, Package and Push Images / build (push) Successful in 25s
Build, Package and Push Images / sonarqube (push) Has been skipped
Build, Package and Push Images / sbom-scan (push) Successful in 32s
Build, Package and Push Images / container-build (push) Successful in 1m17s
Build, Package and Push Images / container-sbom-scan (push) Successful in 31s

This commit is contained in:
Timothy Schenk 2023-11-16 21:05:33 +01:00
parent 1f4f3cff51
commit 4b7f0b6f00
7 changed files with 7 additions and 6 deletions

View file

@ -4,6 +4,7 @@ using Server.DB;
using Server.DB.Documents; using Server.DB.Documents;
using Server.Services; using Server.Services;
using Wonderking.Game.Data.Character; using Wonderking.Game.Data.Character;
using Wonderking.Game.Mapping;
using Wonderking.Packets.Incoming; using Wonderking.Packets.Incoming;
using Wonderking.Packets.Outgoing; using Wonderking.Packets.Outgoing;
using Wonderking.Packets.Outgoing.Data; using Wonderking.Packets.Outgoing.Data;

View file

@ -8,8 +8,8 @@ using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using Server.DB; using Server.DB;
using Server.PacketHandlers;
using Server.Services; using Server.Services;
using Wonderking.Game.Mapping;
var builder = Host.CreateApplicationBuilder(); var builder = Host.CreateApplicationBuilder();
#if DEBUG #if DEBUG

View file

@ -1,6 +1,6 @@
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Server.PacketHandlers; namespace Wonderking.Game.Mapping;
public class CharacterStatsMappingConfiguration public class CharacterStatsMappingConfiguration
{ {

View file

@ -1,6 +1,6 @@
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Server.PacketHandlers; namespace Wonderking.Game.Mapping;
public class DefaultCharacterMapping public class DefaultCharacterMapping
{ {

View file

@ -1,6 +1,6 @@
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Server.PacketHandlers; namespace Wonderking.Game.Mapping;
public class DynamicStats public class DynamicStats
{ {

View file

@ -1,6 +1,6 @@
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Server.PacketHandlers; namespace Wonderking.Game.Mapping;
public class Item public class Item
{ {

View file

@ -1,7 +1,7 @@
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Wonderking.Packets.Outgoing.Data; using Wonderking.Packets.Outgoing.Data;
namespace Server.PacketHandlers; namespace Wonderking.Game.Mapping;
public class JobSpecificMapping public class JobSpecificMapping
{ {