feat: implement character stat mapping to created char
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This commit is contained in:
parent
55276354db
commit
1f4f3cff51
11 changed files with 185 additions and 34 deletions
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@ -14,11 +14,14 @@ public class CharacterCreationHandler : IPacketHandler<CharacterCreationPacket>
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{
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private readonly WonderkingContext _wonderkingContext;
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private readonly ItemObjectPoolService _itemObjectPoolService;
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private readonly CharacterStatsMappingConfiguration _characterStatsMapping;
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public CharacterCreationHandler(WonderkingContext wonderkingContext, ItemObjectPoolService itemObjectPoolService)
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public CharacterCreationHandler(WonderkingContext wonderkingContext, ItemObjectPoolService itemObjectPoolService,
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CharacterStatsMappingConfiguration characterStatsMappingConfiguration)
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{
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_wonderkingContext = wonderkingContext;
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_itemObjectPoolService = itemObjectPoolService;
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_characterStatsMapping = characterStatsMappingConfiguration;
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}
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public async Task HandleAsync(CharacterCreationPacket packet, TcpSession session)
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@ -26,14 +29,38 @@ public class CharacterCreationHandler : IPacketHandler<CharacterCreationPacket>
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var authSession = session as AuthSession;
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var account =
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_wonderkingContext.Accounts.FirstOrDefault(a => authSession != null && a.Id == authSession.AccountId);
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var items = new List<InventoryItem>
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var mappedDefaultItems = _characterStatsMapping.DefaultCharacterMapping.Items
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.Select(i => _itemObjectPoolService.GetBaseInventoryItem(i.Id, i.Quantity)).ToArray();
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var firstJobConfig = packet.FirstJob switch
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{
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_itemObjectPoolService.GetBaseInventoryItem(25),
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_itemObjectPoolService.GetBaseInventoryItem(764),
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_itemObjectPoolService.GetBaseInventoryItem(766),
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_itemObjectPoolService.GetBaseInventoryItem(763),
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_itemObjectPoolService.GetBaseInventoryItem(767)
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1 => _characterStatsMapping.Swordsman,
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2 => _characterStatsMapping.Mage,
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3 => _characterStatsMapping.Thief,
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4 => _characterStatsMapping.Scout,
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_ => _characterStatsMapping.Swordsman
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};
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var mappedJobItems = firstJobConfig.Items
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.Select(i => _itemObjectPoolService.GetBaseInventoryItem(i.Id, i.Quantity)).ToArray();
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InventoryItem[] items =
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[
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.. mappedDefaultItems,
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.. mappedJobItems,
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_itemObjectPoolService.GetBaseInventoryItem((ushort)((packet.FirstJob - 1) * 6 +
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((byte)packet.Gender - 1) * 3 +
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packet.Hair + 1)),
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_itemObjectPoolService.GetBaseInventoryItem((ushort)((packet.FirstJob - 1) * 6 +
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((byte)packet.Gender - 1) * 3 +
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packet.Eyes + 25)),
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_itemObjectPoolService.GetBaseInventoryItem((ushort)(((byte)packet.Gender - 1) * 3 +
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packet.Shirt + 49)),
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_itemObjectPoolService.GetBaseInventoryItem((ushort)(((byte)packet.Gender - 1) * 3 +
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packet.Pants + 58)),
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];
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var calculateCurrentMana = CalculateCurrentMana(1, firstJobConfig);
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var calculateCurrentHealth = CalculateCurrentHealth(1, firstJobConfig);
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account?.Characters.Add(new Character
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{
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Account = account,
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@ -42,22 +69,14 @@ public class CharacterCreationHandler : IPacketHandler<CharacterCreationPacket>
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LastXCoordinate = 113,
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LastYCoordinate = 0,
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PvPLevel = PvPLevel.None,
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Gender = Gender.None,
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Gender = packet.Gender,
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Experience = 0,
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Level = 1,
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InventoryItems = items,
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BaseStats = new BaseStats
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{
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Strength = 5,
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Dexterity = 5,
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Intelligence = 5,
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Vitality = 5,
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Luck = 5,
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Wisdom = 5
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},
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BaseStats = firstJobConfig.BaseStats,
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JobData = new JobData { FirstJob = packet.FirstJob, SecondJob = 0, ThirdJob = 0, FourthJob = 0 },
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Health = 250,
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Mana = 250,
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Health = calculateCurrentHealth,
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Mana = calculateCurrentMana
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});
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await _wonderkingContext.SaveChangesAsync().ConfigureAwait(true);
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@ -93,4 +112,16 @@ public class CharacterCreationHandler : IPacketHandler<CharacterCreationPacket>
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isDuplicate = false,
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});
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}
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private static int CalculateCurrentHealth(ushort level, JobSpecificMapping firstJobConfig)
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{
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return (int)((level - 1) * firstJobConfig.DynamicStats.HealthPerLevel +
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firstJobConfig.BaseStats.Vitality * firstJobConfig.DynamicStats.HealthPerVitality);
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}
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private static int CalculateCurrentMana(ushort level, JobSpecificMapping firstJobConfig)
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{
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return (int)((level - 1) * firstJobConfig.DynamicStats.ManaPerLevel +
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firstJobConfig.BaseStats.Wisdom * firstJobConfig.DynamicStats.ManaPerWisdom);
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}
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}
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@ -24,7 +24,8 @@ public class CharacterDeletionHandler : IPacketHandler<CharacterDeletePacket>
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return;
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}
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var character = await _wonderkingContext.Characters.FirstOrDefaultAsync(x => x.Name == packet.Name)
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var character = await _wonderkingContext.Characters.FirstOrDefaultAsync(x => x.Name == packet.Name &&
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x.Account.Id == authSession.AccountId)
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.ConfigureAwait(false);
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if (character == null)
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{
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10
Server/PacketHandlers/CharacterMappingItemEntry.cs
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10
Server/PacketHandlers/CharacterMappingItemEntry.cs
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@ -0,0 +1,10 @@
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using System.Runtime.InteropServices;
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namespace Server.PacketHandlers;
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[StructLayout(LayoutKind.Auto)]
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public struct CharacterMappingItemEntry
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{
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public required ushort Id { get; set; }
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public required ushort Quantity { get; set; }
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}
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15
Server/PacketHandlers/CharacterStatsMappingConfiguration.cs
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15
Server/PacketHandlers/CharacterStatsMappingConfiguration.cs
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@ -0,0 +1,15 @@
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using System.Text.Json.Serialization;
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namespace Server.PacketHandlers;
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public class CharacterStatsMappingConfiguration
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{
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[JsonPropertyName("default")] public DefaultCharacterMapping DefaultCharacterMapping { get; set; }
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[JsonPropertyName("1")] public JobSpecificMapping Swordsman { get; set; }
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[JsonPropertyName("2")] public JobSpecificMapping Mage { get; set; }
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[JsonPropertyName("3")] public JobSpecificMapping Thief { get; set; }
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[JsonPropertyName("4")] public JobSpecificMapping Scout { get; set; }
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}
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8
Server/PacketHandlers/DefaultCharacterMapping.cs
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8
Server/PacketHandlers/DefaultCharacterMapping.cs
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@ -0,0 +1,8 @@
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using System.Text.Json.Serialization;
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namespace Server.PacketHandlers;
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public class DefaultCharacterMapping
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{
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[JsonPropertyName("items")] public List<Item> Items { get; set; }
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}
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47
Server/PacketHandlers/DynamicStats.cs
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47
Server/PacketHandlers/DynamicStats.cs
Normal file
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@ -0,0 +1,47 @@
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using System.Text.Json.Serialization;
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namespace Server.PacketHandlers;
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public class DynamicStats
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{
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[JsonPropertyName("healthPerLevel")] public int HealthPerLevel { get; set; }
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[JsonPropertyName("manaPerLevel")] public int ManaPerLevel { get; set; }
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[JsonPropertyName("meleeDamagePerStrength")]
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public double MeleeDamagePerStrength { get; set; }
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[JsonPropertyName("rangedDamagePerDexterity")]
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public double RangedDamagePerDexterity { get; set; }
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[JsonPropertyName("hitRatingPerDexterity")]
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public double HitRatingPerDexterity { get; set; }
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[JsonPropertyName("magicPowerPerIntelligence")]
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public double MagicPowerPerIntelligence { get; set; }
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[JsonPropertyName("meleeDamagePerLuck")]
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public double MeleeDamagePerLuck { get; set; }
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[JsonPropertyName("rangedDamagePerLuck")]
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public double RangedDamagePerLuck { get; set; }
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[JsonPropertyName("evasionPerLuck")] public double EvasionPerLuck { get; set; }
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[JsonPropertyName("criticalPerLuck")] public double CriticalPerLuck { get; set; }
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[JsonPropertyName("healthPerVitality")]
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public double HealthPerVitality { get; set; }
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[JsonPropertyName("physicalDefensePerVitality")]
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public double PhysicalDefensePerVitality { get; set; }
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[JsonPropertyName("manaPerWisdom")] public double ManaPerWisdom { get; set; }
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[JsonPropertyName("elementalDefensePerWisdom")]
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public double ElementalDefensePerWisdom { get; set; }
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[JsonPropertyName("elementalPowerPerMagicPower")]
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public double ElementalPowerPerMagicPower { get; set; }
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[JsonPropertyName("elementalDefensePerMagicPower")]
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public double ElementalDefensePerMagicPower { get; set; }
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}
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11
Server/PacketHandlers/Item.cs
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11
Server/PacketHandlers/Item.cs
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@ -0,0 +1,11 @@
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using System.Text.Json.Serialization;
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namespace Server.PacketHandlers;
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public class Item
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{
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[JsonPropertyName("id")]
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public ushort Id { get; set; }
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[JsonPropertyName("quantity")]
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public ushort Quantity { get; set; }
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}
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14
Server/PacketHandlers/JobSpecificMapping.cs
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14
Server/PacketHandlers/JobSpecificMapping.cs
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@ -0,0 +1,14 @@
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using System.Text.Json.Serialization;
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using Wonderking.Packets.Outgoing.Data;
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namespace Server.PacketHandlers;
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public class JobSpecificMapping
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{
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[JsonPropertyName("items")]
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public ICollection<Item> Items { get; set; }
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[JsonPropertyName("baseStats")]
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public BaseStats BaseStats { get; set; }
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[JsonPropertyName("dynamicStats")]
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public DynamicStats DynamicStats { get; set; }
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}
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@ -1,5 +1,6 @@
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using System.Net;
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using System.Reflection;
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using System.Text.Json;
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using MassTransit;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Configuration;
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@ -7,15 +8,21 @@ using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using Server.DB;
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using Server.PacketHandlers;
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using Server.Services;
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var builder = Host.CreateApplicationBuilder();
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#if DEBUG
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builder.Environment.EnvironmentName = "Development";
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#endif
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builder.Configuration.AddJsonFile("settings.json", true, true)
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.AddJsonFile($"settings.{builder.Environment.EnvironmentName}.json", true)
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.AddEnvironmentVariables().Build();
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builder.Services.AddSingleton<CharacterStatsMappingConfiguration>(
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JsonSerializer.Deserialize<CharacterStatsMappingConfiguration>(
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File.ReadAllText("config/character-stats.mapping.json")) ?? throw new InvalidOperationException());
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builder.Services.AddLogging();
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var loggerFactory = LoggerFactory.Create(loggingBuilder =>
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{
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@ -23,6 +30,7 @@ var loggerFactory = LoggerFactory.Create(loggingBuilder =>
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loggingBuilder.AddFile("logs/Server-{Date}.json.log", LogLevel.Trace, isJson: true);
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loggingBuilder.AddConsole();
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});
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builder.Services.AddDbContextPool<WonderkingContext>(o =>
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{
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using var configuration = builder.Configuration;
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@ -30,6 +38,7 @@ builder.Services.AddDbContextPool<WonderkingContext>(o =>
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$"Host={configuration["DB:Host"]};Username={configuration["DB:Username"]};Password={configuration["DB:Password"]};Database={configuration["DB:Database"]};Port={configuration["DB:Port"]}")
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.EnableSensitiveDataLogging().UseLazyLoadingProxies().UseLoggerFactory(loggerFactory);
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});
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builder.Services.AddSingleton<ILoggerFactory>(loggerFactory);
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builder.Services.AddSingleton<PacketDistributorService>();
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builder.Services.AddSingleton<ItemObjectPoolService>();
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@ -22,17 +22,22 @@ public class PacketDistributorService : IHostedService
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{
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private readonly ConcurrentQueue<RawPacket> _concurrentQueue;
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private readonly
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ImmutableDictionary<OperationCode,
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Func<byte[], IPacket>> _deserializationMap;
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private ImmutableDictionary<OperationCode,
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Func<byte[], IPacket>> _deserializationMap;
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private readonly ILogger<PacketDistributorService> _logger;
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private readonly ConcurrentDictionary<OperationCode, object> _packetHandlersInstantiation;
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private readonly IServiceProvider _serviceProvider;
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private ConcurrentDictionary<OperationCode, object> _packetHandlersInstantiation;
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public PacketDistributorService(ILogger<PacketDistributorService> logger, IServiceProvider serviceProvider)
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{
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this._concurrentQueue = new ConcurrentQueue<RawPacket>();
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this._logger = logger;
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_serviceProvider = serviceProvider;
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}
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public Task StartAsync(CancellationToken cancellationToken)
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{
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var tempDeserializationMap =
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new Dictionary<OperationCode, Func<byte[], IPacket>>();
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@ -43,7 +48,7 @@ public class PacketDistributorService : IHostedService
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packetHandlers.ForEach(x =>
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{
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var packetHandler =
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ActivatorUtilities.GetServiceOrCreateInstance(serviceProvider,
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ActivatorUtilities.GetServiceOrCreateInstance(_serviceProvider,
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x.Value);
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this._packetHandlersInstantiation.TryAdd(x.Key, packetHandler);
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});
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@ -60,15 +65,14 @@ public class PacketDistributorService : IHostedService
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Return(packetVariable);
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}).Compile();
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logger.PacketCreationFunctionCreated(packetsType.Key);
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_logger.PacketCreationFunctionCreated(packetsType.Key);
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tempDeserializationMap.Add(packetsType.Key, lambda);
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}
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this._deserializationMap = tempDeserializationMap.ToImmutableDictionary();
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return Task.CompletedTask;
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}
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public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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private Dictionary<OperationCode, Type> GetPacketsWithId(Assembly executingAssembly)
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@ -1,3 +1,4 @@
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using System.Text.Json.Serialization;
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using JetBrains.Annotations;
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using Microsoft.EntityFrameworkCore;
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@ -7,10 +8,10 @@ namespace Wonderking.Packets.Outgoing.Data;
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[Owned]
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public class BaseStats
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{
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public required short Strength { get; set; }
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public required short Dexterity { get; set; }
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public required short Intelligence { get; set; }
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public required short Vitality { get; set; }
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public required short Luck { get; set; }
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public required short Wisdom { get; set; }
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[JsonPropertyName("strength")] public required short Strength { get; set; }
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[JsonPropertyName("dexterity")] public required short Dexterity { get; set; }
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[JsonPropertyName("intelligence")] public required short Intelligence { get; set; }
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[JsonPropertyName("vitality")] public required short Vitality { get; set; }
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[JsonPropertyName("luck")] public required short Luck { get; set; }
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[JsonPropertyName("wisdom")] public required short Wisdom { get; set; }
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}
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