feat: Itemdata pooling & benchmarks for storage options
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This commit is contained in:
Timothy Schenk 2023-11-08 19:04:37 +01:00
parent cb087f53e9
commit f5cd6c380e
17 changed files with 755 additions and 3 deletions

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@ -4,7 +4,7 @@
<OutputType>Exe</OutputType>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>preview</LangVersion>
<LangVersion>12</LangVersion>
<TargetFrameworks>net6.0;net7.0;net8.0</TargetFrameworks>
</PropertyGroup>

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@ -6,7 +6,7 @@
<Nullable>warnings</Nullable>
<DockerDefaultTargetOS>Linux</DockerDefaultTargetOS>
<RootNamespace>Server</RootNamespace>
<LangVersion>default</LangVersion>
<LangVersion>12</LangVersion>
<ServerGarbageCollection>true</ServerGarbageCollection>
<TargetFrameworks>net8.0;net7.0</TargetFrameworks>
<EnableNETAnalyzers>true</EnableNETAnalyzers>

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@ -0,0 +1,51 @@
using System.Collections.Concurrent;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Hosting;
using Wonderking.Game.Data;
using Wonderking.Game.Reader;
namespace Server.Services;
public class ItemObjectPoolService : IHostedService
{
readonly ConcurrentDictionary<uint, ItemObject> _itemObjectPool = new();
private readonly ItemReader _itemReader;
public ItemObjectPoolService(IConfiguration configuration)
{
_itemReader = new ItemReader(configuration.GetSection("Game").GetSection("Data").GetValue<string>("Path") ??
string.Empty);
}
public Task StartAsync(CancellationToken cancellationToken)
{
var amountOfEntries = _itemReader.GetAmountOfEntries();
ParallelEnumerable.Range(0, (int)amountOfEntries).AsParallel().ForAll(i =>
{
var itemObject = _itemReader.GetEntry((uint)i);
_itemObjectPool.TryAdd(itemObject.ItemID, itemObject);
});
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken)
{
_itemReader.Dispose();
return Task.CompletedTask;
}
public ItemObject GetItem(ushort itemId)
{
return _itemObjectPool[itemId];
}
public bool ContainsItem(ushort itemId)
{
return _itemObjectPool.ContainsKey(itemId);
}
public IQueryable<ItemObject> QueryItems()
{
return _itemObjectPool.AsReadOnly().Values.AsQueryable();
}
}

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using System.Runtime.InteropServices;
namespace Wonderking.Game.Data.Item;
[StructLayout(LayoutKind.Sequential)]
public struct ContainedItem
{
public short ID { get; internal set; }
public float ObtainChance { get; internal set; }
}

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@ -0,0 +1,11 @@
using System.Runtime.InteropServices;
namespace Wonderking.Game.Data.Item;
[StructLayout(LayoutKind.Sequential)]
public struct CraftMaterial
{
public uint ID;
public uint Amount;
}

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@ -0,0 +1,55 @@
using System.Runtime.InteropServices;
namespace Wonderking.GameData.Item;
[StructLayout(LayoutKind.Explicit, Size = 64)]
public struct ElementalStats
{
[FieldOffset(0), MarshalAs(UnmanagedType.I4)]
public int MinimumFireDamage;
[FieldOffset(4), MarshalAs(UnmanagedType.I4)]
public int MinimumWaterDamage;
[FieldOffset(8), MarshalAs(UnmanagedType.I4)]
public int MinimumDarkDamage;
[FieldOffset(12), MarshalAs(UnmanagedType.I4)]
public int MinimumHolyDamage;
[FieldOffset(16), MarshalAs(UnmanagedType.I4)]
public int MaximumFireDamage;
[FieldOffset(20), MarshalAs(UnmanagedType.I4)]
public int MaximumWaterDamage;
[FieldOffset(24), MarshalAs(UnmanagedType.I4)]
public int MaximumDarkDamage;
[FieldOffset(28), MarshalAs(UnmanagedType.I4)]
public int MaximumHolyDamage;
[FieldOffset(32), MarshalAs(UnmanagedType.U4)]
public uint ElementFire;
[FieldOffset(36), MarshalAs(UnmanagedType.U4)]
public uint ElementWater;
[FieldOffset(40), MarshalAs(UnmanagedType.U4)]
public uint ElementDark;
[FieldOffset(44), MarshalAs(UnmanagedType.U4)]
public uint ElementHoly;
[FieldOffset(48), MarshalAs(UnmanagedType.I4)]
public int FireResistance;
[FieldOffset(52), MarshalAs(UnmanagedType.I4)]
public int WaterResistance;
[FieldOffset(56), MarshalAs(UnmanagedType.I4)]
public int DarkResistance;
[FieldOffset(60), MarshalAs(UnmanagedType.I4)]
public int HolyResistance;
}

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@ -0,0 +1,7 @@
namespace Wonderking.Game.Data.Item;
public struct ItemOptions
{
public ICollection<byte> OptionIDs { get; internal set; }
public bool OptionAvailable { get; internal set; }
}

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using System.Runtime.InteropServices;
namespace Wonderking.GameData.Item;
[StructLayout(LayoutKind.Explicit, Size = 24)]
public struct Stats
{
[FieldOffset(0), MarshalAs(UnmanagedType.I4)]
public int Strength;
[FieldOffset(4), MarshalAs(UnmanagedType.I4)]
public int Dexterity;
[FieldOffset(8), MarshalAs(UnmanagedType.I4)]
public int Intelligence;
[FieldOffset(12), MarshalAs(UnmanagedType.I4)]
public int Vitality;
[FieldOffset(16), MarshalAs(UnmanagedType.I4)]
public int Luck;
[FieldOffset(20), MarshalAs(UnmanagedType.I4)]
public int Wisdom;
}

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using System.Text.Json.Serialization;
using Wonderking.Game.Data.Item;
using Wonderking.GameData.Item;
using Wonderking.Utils;
namespace Wonderking.Game.Data;
[GameDataMetadata(932, "baseitemdata.dat", 197)]
public struct ItemObject
{
public uint ItemID { get; set; }
public bool Disabled { get; set; }
public uint ItemType { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown2 { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown3 { get; set; }
public uint ClassNo1 { get; set; }
public uint ClassNo2 { get; set; }
public uint ClassNo3 { get; set; }
public uint ClassNo4 { get; set; }
public uint SlotNo1 { get; set; }
public uint SlotNo2 { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown4 { get; set; }
public uint IsCash { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown5 { get; set; }
public uint Price { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown7 { get; set; }
public uint MaxNumber { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown17 { get; set; }
public uint MaximumLevelRequirement { get; set; }
public uint SexNo { get; set; }
public uint WeaponSomething { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown8 { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R2C { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown9 { get; set; }
public Stats Stats { get; set; }
public ElementalStats ElementalStats { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R7C { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R8C { get; set; }
public float Speed { get; set; }
public float Jump { get; set; }
public int StatDefense { get; set; }
public uint MagicID { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown13 { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown14 { get; set; }
public int AdditionalHealthRecoveryVolume { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R9C_1 { get; set; }
public int AdditionalManaRecoveryVolume { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R9C_2 { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R10C { get; set; }
public int AdditionalHealthPoints { get; set; }
public int AdditionalManaPoints { get; set; }
public bool IsArrow { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown18 { get; set; }
public int AdditionalEvasionRate { get; set; }
public int HitRate { get; set; }
public int ChanceToHit { get; set; }
public int MagicalDamage { get; set; }
public int CriticalHitChance { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R12C { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown16 { get; set; }
public int MinimalAttackDamage { get; set; }
public int MaximalAttackDamage { get; set; }
public int PhysicalDamage { get; set; }
public CraftMaterial[] CraftMaterial { get; set; }
public uint CraftResultAmount { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R14C { get; set; }
public uint CraftResultItem { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R15C { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] R16C { get; set; }
public int InventoryX { get; set; }
public int InventoryY { get; set; }
public int InventoryWidth { get; set; }
public int InventoryHeight { get; set; }
public int SheetID { get; set; }
public string Name { get; set; }
public string Description { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown1 { get; set; }
public bool IsEnchantable { get; set; }
public uint SetID { get; set; }
public uint[] SetItems { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown1_2 { get; set; }
public ItemOptions Options { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown19 { get; set; }
public byte PetID { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown20 { get; set; }
public byte HitBoxScaling { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown20_2 { get; set; }
public ContainedItem[] ContainedItems { get; set; }
public bool IsQuestItem { get; set; }
public byte MinimumLevelRequirement { get; set; }
[JsonConverter(typeof(ByteArrayConverter))]
public byte[] Unknown21_2 { get; set; }
}

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@ -0,0 +1,50 @@
using System.Reflection;
namespace Wonderking.Game;
public abstract class DataReader<T>
{
protected DataReader(string path)
{
Path = path;
DatFileContent = new(GetDatFileContent(path).ToArray());
}
private protected string Path { get; init; }
public abstract uint GetAmountOfEntries();
public abstract T GetEntry(uint entryId);
protected ushort GetSizeOfEntry()
{
return typeof(T).GetCustomAttribute<GameDataMetadataAttribute>()?.DataEntrySize ??
throw new NotSupportedException("DataEntrySize is null");
}
private static string GetDatFileName()
{
return typeof(T).GetCustomAttribute<GameDataMetadataAttribute>()?.DatFileName ??
throw new NotSupportedException("DatFileName is null");
}
private static byte GetXorKey()
{
return typeof(T).GetCustomAttribute<GameDataMetadataAttribute>()?.XorKey ??
throw new NotSupportedException("XorKey is null");
}
protected MemoryStream DatFileContent { get; }
private static Span<byte> GetDatFileContent(string path)
{
var fileData = File.ReadAllBytes(path + GetDatFileName());
var data = new byte[fileData.Length];
for (var i = 0; i < fileData.Length; i++)
{
data[i] = (byte)(fileData[i] ^ GetXorKey());
}
return data;
}
}

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using JetBrains.Annotations;
namespace Wonderking.Game;
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class)]
public class GameDataMetadataAttribute(ushort dataEntrySize, string datFileName, byte xorKey) : Attribute
{
[UsedImplicitly] public byte XorKey { get; init; } = xorKey;
[UsedImplicitly] public ushort DataEntrySize { get; init; } = dataEntrySize;
[UsedImplicitly] internal string DatFileName { get; init; } = datFileName;
}

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using System.Runtime.InteropServices;
namespace Wonderking.Game.Reader;
public static class BinaryReader<T> where T : new()
{
public static readonly Func<BinaryReader, T> Read;
static BinaryReader()
{
var type = typeof(T);
if (type == typeof(bool))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, bool>)(p => p.ReadBoolean());
}
else if (type == typeof(char))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, char>)(p => p.ReadChar());
}
else if (type == typeof(string))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, string>)(p => p.ReadString());
}
else if (type == typeof(sbyte))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, sbyte>)(p => p.ReadSByte());
}
else if (type == typeof(short))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, short>)(p => p.ReadInt16());
}
else if (type == typeof(int))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, int>)(p => p.ReadInt32());
}
else if (type == typeof(long))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, long>)(p => p.ReadInt64());
}
else if (type == typeof(byte))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, byte>)(p => p.ReadByte());
}
else if (type == typeof(ushort))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, ushort>)(p => p.ReadUInt16());
}
else if (type == typeof(uint))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, uint>)(p => p.ReadUInt32());
}
else if (type == typeof(ulong))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, ulong>)(p => p.ReadUInt64());
}
else if (type == typeof(float))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, float>)(p => p.ReadSingle());
}
else if (type == typeof(double))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, double>)(p => p.ReadDouble());
}
else if (type == typeof(decimal))
{
Read = (Func<BinaryReader, T>)(Delegate)(Func<BinaryReader, decimal>)(p => p.ReadDecimal());
}
else
{
Read = (Func<BinaryReader, T>)(p =>
(T)(object)p.ReadBytes(Marshal.SizeOf(new T())));
}
}
}

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/* Nicht gemergte Änderung aus Projekt "Wonderking(net7.0)"
Vor:
using System.Runtime.InteropServices;
using System.Text;
Nach:
using System.Text;
*/
using System.Text;
namespace Wonderking.Game.Reader;
public static class GenericReaderExtensions
{
public static string ReadString(this BinaryReader reader, int length)
{
var ret = Encoding.ASCII.GetString(reader.ReadBytes(length)).Replace("\0", "");
return ret;
}
public static T[] ReadArray<T>(this BinaryReader pReader, int pLength) where T : new()
{
var array = new T[pLength];
for (var index = 0; index < pLength; ++index)
{
array[index] = pReader.Read<T>();
}
return array;
}
public static T Read<T>(this BinaryReader br) where T : new()
{
return BinaryReader<T>.Read(br);
}
}

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using Wonderking.Game.Data;
using Wonderking.Game.Data.Item;
namespace Wonderking.Game.Reader;
public class ItemReader(string path) : DataReader<ItemObject>(path), IDisposable
{
public override uint GetAmountOfEntries()
{
return (uint)((this.DatFileContent.Length - 9) / this.GetSizeOfEntry());
}
public override ItemObject GetEntry(uint entryId)
{
var item = new ItemObject();
this.DatFileContent.Position = 9 + entryId * this.GetSizeOfEntry();
var reader = new BinaryReader(this.DatFileContent);
item.ItemID = reader.ReadUInt32(); //9
item.Disabled = reader.ReadUInt32() == 1; //13
item.ItemType = reader.ReadUInt32(); //17
item.Unknown2 = reader.ReadBytes(4); //21
item.Unknown3 = reader.ReadBytes(4); //25
item.ClassNo1 = reader.ReadUInt32(); //29
item.ClassNo2 = reader.ReadUInt32(); //33
item.ClassNo3 = reader.ReadUInt32(); //37
item.ClassNo4 = reader.ReadUInt32(); //41
item.SlotNo1 = reader.ReadUInt32(); //45
item.SlotNo2 = reader.ReadUInt32(); //49
item.Unknown4 = reader.ReadBytes(4); //53
item.IsCash = reader.ReadUInt32(); //57
item.Unknown5 = reader.ReadBytes(4); //61
item.Price = reader.ReadUInt32(); //65
item.Unknown7 = reader.ReadBytes(4); //69
item.MaxNumber = reader.ReadUInt32(); //73
item.Unknown17 = reader.ReadBytes(12); //77
item.MaximumLevelRequirement = reader.ReadUInt32(); //89
item.SexNo = reader.ReadUInt32(); //93
item.WeaponSomething = reader.ReadUInt32(); //97
item.Unknown8 = reader.ReadBytes(4); //101
item.R2C = reader.ReadBytes(16); //105
item.Unknown9 = reader.ReadBytes(4); //121
item.Stats = reader.ReadStats(); //125
item.ElementalStats = reader.ReadElementalStats(); //149
item.R7C = reader.ReadBytes(4); //213
item.R8C = reader.ReadBytes(8); //217
item.Speed = reader.ReadSingle(); //225
item.Jump = reader.ReadSingle(); //229
item.StatDefense = reader.ReadInt32(); //233
item.MagicID = reader.ReadUInt32(); //237
item.Unknown13 = reader.ReadBytes(4); //241
item.Unknown14 = reader.ReadBytes(4); //245
item.AdditionalHealthRecoveryVolume = reader.ReadInt32(); //249
item.R9C_1 = reader.ReadBytes(4); //253
item.AdditionalManaRecoveryVolume = reader.ReadInt32(); //257
item.R9C_2 = reader.ReadBytes(4); //261
item.R10C = reader.ReadBytes(8); //265
item.AdditionalHealthPoints = reader.ReadInt32(); //273
item.AdditionalManaPoints = reader.ReadInt32(); //277
item.IsArrow = reader.ReadBoolean(); //281
item.Unknown18 = reader.ReadBytes(7); //282
item.AdditionalEvasionRate = reader.ReadInt32(); //289
item.HitRate = reader.ReadInt32(); //293
item.ChanceToHit = reader.ReadInt32(); //297
item.MagicalDamage = reader.ReadInt32(); //301
item.CriticalHitChance = reader.ReadInt32(); //305
item.R12C = reader.ReadBytes(4); //309
item.Unknown16 = reader.ReadBytes(4); //313
item.MinimalAttackDamage = reader.ReadInt32(); //317
item.MaximalAttackDamage = reader.ReadInt32(); //321
item.PhysicalDamage = reader.ReadInt32(); //325
item.CraftMaterial = reader.ReadCraftMaterial(); //329
item.CraftResultAmount = reader.ReadUInt32(); //361
item.R14C = reader.ReadBytes(4); //365
item.CraftResultItem = reader.ReadUInt32(); //369
item.R15C = reader.ReadBytes(4); //373
item.R16C = reader.ReadBytes(20); //377
item.InventoryX = reader.ReadInt32(); //397
item.InventoryY = reader.ReadInt32(); //401
item.InventoryWidth = reader.ReadInt32(); //405
item.InventoryHeight = reader.ReadInt32(); //409
item.SheetID = reader.ReadInt32(); //413
item.Name = reader.ReadString(20); //417
item.Description = reader.ReadString(85); //427
item.Unknown1 = reader.ReadBytes(175); //493
item.IsEnchantable = reader.ReadUInt32() == 1; //687
item.Unknown1_2 = reader.ReadBytes(104); //687
item.SetItems = reader.ReadArray<uint>(5);
item.SetID = reader.ReadUInt32(); //691
item.Options = reader.ReadItemOptions(); //819
item.Unknown19 = reader.ReadBytes(23); //835
item.PetID = reader.ReadByte(); //858
item.Unknown20 = reader.ReadBytes(20); //859
item.HitBoxScaling = reader.ReadByte(); //879
item.Unknown20_2 = reader.ReadBytes(13); //880
item.ContainedItems = reader.ReadContainedItems(); //893
item.IsQuestItem = reader.ReadBoolean(); //923
item.MinimumLevelRequirement = reader.ReadByte(); //924
item.Unknown21_2 = reader.ReadBytes(6); //925
reader.Dispose(); //931
return item;
}
public void Dispose()
{
this.DatFileContent.Dispose();
}
}

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using Wonderking.GameData.Item;
namespace Wonderking.Game.Data.Item;
public static class ItemReaderExtensions
{
public static Stats ReadStats(this BinaryReader reader)
{
return new Stats()
{
Strength = reader.ReadInt32(), //125
Dexterity = reader.ReadInt32(), //129
Intelligence = reader.ReadInt32(), //133
Vitality = reader.ReadInt32(), //137
Luck = reader.ReadInt32(), //141
Wisdom = reader.ReadInt32(), //145
};
}
public static ElementalStats ReadElementalStats(this BinaryReader reader)
{
return new ElementalStats()
{
MinimumFireDamage = reader.ReadInt32(), //149
MinimumWaterDamage = reader.ReadInt32(), //153
MinimumDarkDamage = reader.ReadInt32(), //157
MinimumHolyDamage = reader.ReadInt32(), //161
MaximumFireDamage = reader.ReadInt32(), //165
MaximumWaterDamage = reader.ReadInt32(), //169
MaximumDarkDamage = reader.ReadInt32(), //173
MaximumHolyDamage = reader.ReadInt32(), //177
ElementFire = reader.ReadUInt32(), //181
ElementWater = reader.ReadUInt32(), //185
ElementDark = reader.ReadUInt32(), //189
ElementHoly = reader.ReadUInt32(), //193
FireResistance = reader.ReadInt32(), //197
WaterResistance = reader.ReadInt32(), //201
DarkResistance = reader.ReadInt32(), //205
HolyResistance = reader.ReadInt32(), //209
};
}
public static ContainedItem[] ReadContainedItems(this BinaryReader reader)
{
var list = new ContainedItem[5];
//893
for (var i = 0; i < 5; i++)
{
list[i].ID = reader.ReadInt16();
}
//903
for (var i = 0; i < 5; i++)
{
list[i].ObtainChance = reader.ReadSingle();
}
return list;
}
public static CraftMaterial[] ReadCraftMaterial(this BinaryReader reader)
{
var mats = new CraftMaterial[4];
//329
for (var i = 0; i < 4; ++i)
{
mats[i].ID = reader.ReadUInt32();
}
//345
for (var i = 0; i < 4; ++i)
{
mats[i].ID = reader.ReadUInt32();
}
return mats;
}
public static ItemOptions ReadItemOptions(this BinaryReader reader)
{
var options = new ItemOptions();
options.OptionAvailable = reader.ReadInt32() == 1; //819
var optionIDs = new List<byte>(4);
//823
for (var i = 0; i < 3; i++)
{
optionIDs.Add((byte)reader.ReadUInt32());
}
options.OptionIDs = optionIDs;
return options;
}
}

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using System.Text.Json;
using System.Text.Json.Serialization;
namespace Wonderking.Utils;
public class ByteArrayConverter : JsonConverter<byte[]>
{
public override byte[] Read(
ref Utf8JsonReader reader,
Type typeToConvert,
JsonSerializerOptions options)
{
var hexData = reader.GetString();
if (hexData != null)
{
return hexData.Split('-').Select(b => Convert.ToByte(b, 16)).ToArray();
}
throw new JsonException("Hex string is null.");
}
public override void Write(
Utf8JsonWriter writer,
byte[]? value,
JsonSerializerOptions options)
{
if (value == null)
{
writer.WriteNullValue();
}
else
{
var hexData = BitConverter.ToString(value).Replace("-", string.Empty);
writer.WriteStringValue(hexData);
}
}
}

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@ -5,6 +5,7 @@
<Nullable>enable</Nullable>
<TargetFrameworks>net8.0;net7.0</TargetFrameworks>
<Features>strict</Features>
<LangVersion>12</LangVersion>
</PropertyGroup>
<ItemGroup>
@ -30,5 +31,13 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="..\LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="Game\Writer\" />
</ItemGroup>
</Project>