59 lines
2.4 KiB
C#
59 lines
2.4 KiB
C#
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// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License.
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using Microsoft.EntityFrameworkCore;
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using Server.DB;
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using Server.DB.Documents;
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using Wonderking.Game.Data.Character;
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using Wonderking.Packets.Outgoing.Data;
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namespace Server.PacketHandlers;
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public partial class ChannelSelectionHandler
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{
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private static readonly Func<WonderkingContext, Guid, Task<bool>> _accountExists = EF.CompileAsyncQuery(
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(WonderkingContext context, Guid accountId) =>
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context.Accounts.AsNoTracking().Any(a => a.Id == accountId));
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private static readonly Func<WonderkingContext, Guid, Task<int>> _getAmountOfCharacters =
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EF.CompileAsyncQuery((WonderkingContext context, Guid accountId) =>
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context.Characters.AsNoTracking()
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.Where(c => c.Account.Id == accountId).Take(3)
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.Count());
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private static readonly Func<WonderkingContext, Guid, IAsyncEnumerable<string>> _getGuildNames =
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EF.CompileAsyncQuery((WonderkingContext context, Guid accountId) =>
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context.Characters.AsNoTracking()
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.Where(c => c.Account.Id == accountId && c.Guild != null)
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.Select(c => c.Guild.Name).Take(3));
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private static readonly Func<WonderkingContext, Guid, IAsyncEnumerable<CharacterDataProjection>>
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_getCharacters =
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EF.CompileAsyncQuery((WonderkingContext context, Guid accountId) =>
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context.Characters.AsNoTracking().AsSplitQuery()
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.Where(c => c.Account.Id == accountId)
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.Select(c => new CharacterDataProjection(
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c.Name,
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c.JobData,
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c.Gender,
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c.Level,
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c.Experience,
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c.BaseStats,
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c.Health,
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c.Mana,
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c.InventoryItems.Select(i => new InventoryItemProjection(i.ItemId, i.Slot, i.InventoryTab))
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)).Take(3));
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private sealed record InventoryItemProjection(ushort ItemId, byte Slot, InventoryTab InventoryTab);
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private sealed record CharacterDataProjection(
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string Name,
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JobData JobData,
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Gender Gender,
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ushort Level,
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long Experience,
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BaseStats BaseStats,
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int Health,
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int Mana,
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IEnumerable<InventoryItemProjection> InventoryItems);
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}
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