refactor: CompiledQueries to partial class
This commit is contained in:
parent
9bd75cd6c4
commit
b3de52c6d8
2 changed files with 59 additions and 47 deletions
|
@ -0,0 +1,58 @@
|
|||
// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License.
|
||||
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Server.DB;
|
||||
using Server.DB.Documents;
|
||||
using Wonderking.Game.Data.Character;
|
||||
using Wonderking.Packets.Outgoing.Data;
|
||||
|
||||
namespace Server.PacketHandlers;
|
||||
|
||||
public partial class ChannelSelectionHandler
|
||||
{
|
||||
private static readonly Func<WonderkingContext, Guid, Task<bool>> _accountExists = EF.CompileAsyncQuery(
|
||||
(WonderkingContext context, Guid accountId) =>
|
||||
context.Accounts.AsNoTracking().Any(a => a.Id == accountId));
|
||||
|
||||
private static readonly Func<WonderkingContext, Guid, Task<int>> _getAmountOfCharacters =
|
||||
EF.CompileAsyncQuery((WonderkingContext context, Guid accountId) =>
|
||||
context.Characters.AsNoTracking()
|
||||
.Where(c => c.Account.Id == accountId).Take(3)
|
||||
.Count());
|
||||
|
||||
private static readonly Func<WonderkingContext, Guid, IAsyncEnumerable<string>> _getGuildNames =
|
||||
EF.CompileAsyncQuery((WonderkingContext context, Guid accountId) =>
|
||||
context.Characters.AsNoTracking()
|
||||
.Where(c => c.Account.Id == accountId && c.Guild != null)
|
||||
.Select(c => c.Guild.Name).Take(3));
|
||||
|
||||
private static readonly Func<WonderkingContext, Guid, IAsyncEnumerable<CharacterDataProjection>>
|
||||
_getCharacters =
|
||||
EF.CompileAsyncQuery((WonderkingContext context, Guid accountId) =>
|
||||
context.Characters.AsNoTracking().AsSplitQuery()
|
||||
.Where(c => c.Account.Id == accountId)
|
||||
.Select(c => new CharacterDataProjection(
|
||||
c.Name,
|
||||
c.JobData,
|
||||
c.Gender,
|
||||
c.Level,
|
||||
c.Experience,
|
||||
c.BaseStats,
|
||||
c.Health,
|
||||
c.Mana,
|
||||
c.InventoryItems.Select(i => new InventoryItemProjection(i.ItemId, i.Slot, i.InventoryTab))
|
||||
)).Take(3));
|
||||
|
||||
private sealed record InventoryItemProjection(ushort ItemId, byte Slot, InventoryTab InventoryTab);
|
||||
|
||||
private sealed record CharacterDataProjection(
|
||||
string Name,
|
||||
JobData JobData,
|
||||
Gender Gender,
|
||||
ushort Level,
|
||||
long Experience,
|
||||
BaseStats BaseStats,
|
||||
int Health,
|
||||
int Mana,
|
||||
IEnumerable<InventoryItemProjection> InventoryItems);
|
||||
}
|
|
@ -1,18 +1,16 @@
|
|||
// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License.
|
||||
|
||||
using DotNext.Collections.Generic;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using NetCoreServer;
|
||||
using Server.DB;
|
||||
using Server.DB.Documents;
|
||||
using Wonderking.Game.Data.Character;
|
||||
using Wonderking.Packets.Incoming;
|
||||
using Wonderking.Packets.Outgoing;
|
||||
using Wonderking.Packets.Outgoing.Data;
|
||||
|
||||
namespace Server.PacketHandlers;
|
||||
|
||||
public class ChannelSelectionHandler : IPacketHandler<ChannelSelectionPacket>
|
||||
public partial class ChannelSelectionHandler : IPacketHandler<ChannelSelectionPacket>
|
||||
{
|
||||
private readonly WonderkingContext _wonderkingContext;
|
||||
|
||||
|
@ -110,48 +108,4 @@ public class ChannelSelectionHandler : IPacketHandler<ChannelSelectionPacket>
|
|||
}
|
||||
}
|
||||
|
||||
private static readonly Func<WonderkingContext, Guid, Task<bool>> _accountExists = EF.CompileAsyncQuery(
|
||||
(WonderkingContext context, Guid accountId) =>
|
||||
context.Accounts.AsNoTracking().Any(a => a.Id == accountId));
|
||||
|
||||
private static readonly Func<WonderkingContext, Guid, Task<int>> _getAmountOfCharacters =
|
||||
EF.CompileAsyncQuery((WonderkingContext context, Guid accountId) =>
|
||||
context.Characters.AsNoTracking()
|
||||
.Where(c => c.Account.Id == accountId).Take(3)
|
||||
.Count());
|
||||
|
||||
private static readonly Func<WonderkingContext, Guid, IAsyncEnumerable<string>> _getGuildNames =
|
||||
EF.CompileAsyncQuery((WonderkingContext context, Guid accountId) =>
|
||||
context.Characters.AsNoTracking()
|
||||
.Where(c => c.Account.Id == accountId && c.Guild != null)
|
||||
.Select(c => c.Guild.Name).Take(3));
|
||||
|
||||
private static readonly Func<WonderkingContext, Guid, IAsyncEnumerable<CharacterDataProjection>> _getCharacters =
|
||||
EF.CompileAsyncQuery((WonderkingContext context, Guid accountId) =>
|
||||
context.Characters.AsNoTracking().AsSplitQuery()
|
||||
.Where(c => c.Account.Id == accountId)
|
||||
.Select(c => new CharacterDataProjection(
|
||||
c.Name,
|
||||
c.JobData,
|
||||
c.Gender,
|
||||
c.Level,
|
||||
c.Experience,
|
||||
c.BaseStats,
|
||||
c.Health,
|
||||
c.Mana,
|
||||
c.InventoryItems.Select(i => new InventoryItemProjection(i.ItemId, i.Slot, i.InventoryTab))
|
||||
)).Take(3));
|
||||
|
||||
private sealed record InventoryItemProjection(ushort ItemId, byte Slot, InventoryTab InventoryTab);
|
||||
|
||||
private sealed record CharacterDataProjection(
|
||||
string Name,
|
||||
JobData JobData,
|
||||
Gender Gender,
|
||||
ushort Level,
|
||||
long Experience,
|
||||
BaseStats BaseStats,
|
||||
int Health,
|
||||
int Mana,
|
||||
IEnumerable<InventoryItemProjection> InventoryItems);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue