continuity/Server/DB/Documents/Character.cs

47 lines
1.4 KiB
C#

// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License.
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using Wonderking.Game.Data.Character;
using Wonderking.Packets.Outgoing.Data;
namespace Server.DB.Documents;
[Index(nameof(Name), IsUnique = true)]
[Index(nameof(Id), IsUnique = true)]
public class Character
{
[DeleteBehavior(DeleteBehavior.Cascade)]
public virtual Account Account { get; set; }
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public Guid Id { get; set; }
public ushort MapId { get; set; }
[MaxLength(20)] public string Name { get; set; }
public short LastXCoordinate { get; set; }
public short LastYCoordinate { get; set; }
public PvPLevel PvPLevel { get; set; }
public Gender Gender { get; set; }
public long Experience { get; set; }
public byte Level { get; set; }
[DeleteBehavior(DeleteBehavior.Cascade)]
[CanBeNull]
public virtual ICollection<InventoryItem> InventoryItems { get; set; }
public BaseStats BaseStats { get; set; }
public JobData JobData { get; set; }
public int Health { get; set; }
public int Mana { get; set; }
[DeleteBehavior(DeleteBehavior.Restrict)]
[CanBeNull]
public virtual Guild Guild { get; set; }
}