73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
// // Copyright (c) 2023 Timothy Schenk.Subject to the GNU AGPL Version 3 License.
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using System.Runtime.InteropServices;
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namespace Wonderking.Game.Data.Item;
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[StructLayout(LayoutKind.Explicit, Size = 64)]
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public struct ElementalStats
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{
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[FieldOffset(0)]
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[MarshalAs(UnmanagedType.I4)]
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public int MinimumFireDamage;
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[FieldOffset(4)]
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[MarshalAs(UnmanagedType.I4)]
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public int MinimumWaterDamage;
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[FieldOffset(8)]
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[MarshalAs(UnmanagedType.I4)]
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public int MinimumDarkDamage;
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[FieldOffset(12)]
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[MarshalAs(UnmanagedType.I4)]
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public int MinimumHolyDamage;
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[FieldOffset(16)]
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[MarshalAs(UnmanagedType.I4)]
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public int MaximumFireDamage;
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[FieldOffset(20)]
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[MarshalAs(UnmanagedType.I4)]
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public int MaximumWaterDamage;
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[FieldOffset(24)]
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[MarshalAs(UnmanagedType.I4)]
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public int MaximumDarkDamage;
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[FieldOffset(28)]
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[MarshalAs(UnmanagedType.I4)]
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public int MaximumHolyDamage;
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[FieldOffset(32)]
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[MarshalAs(UnmanagedType.U4)]
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public uint ElementFire;
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[FieldOffset(36)]
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[MarshalAs(UnmanagedType.U4)]
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public uint ElementWater;
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[FieldOffset(40)]
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[MarshalAs(UnmanagedType.U4)]
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public uint ElementDark;
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[FieldOffset(44)]
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[MarshalAs(UnmanagedType.U4)]
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public uint ElementHoly;
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[FieldOffset(48)]
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[MarshalAs(UnmanagedType.I4)]
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public int FireResistance;
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[FieldOffset(52)]
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[MarshalAs(UnmanagedType.I4)]
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public int WaterResistance;
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[FieldOffset(56)]
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[MarshalAs(UnmanagedType.I4)]
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public int DarkResistance;
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[FieldOffset(60)]
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[MarshalAs(UnmanagedType.I4)]
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public int HolyResistance;
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}
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