Timothy Schenk
46649adfd8
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requires base stats and parsing of values provided by user
89 lines
3.4 KiB
C#
89 lines
3.4 KiB
C#
using Microsoft.EntityFrameworkCore;
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using NetCoreServer;
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using Server.DB;
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using Server.DB.Documents;
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using Server.Services;
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using Wonderking.Game.Data.Character;
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using Wonderking.Packets.Incoming;
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using Wonderking.Packets.Outgoing;
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using Wonderking.Packets.Outgoing.Data;
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namespace Server.PacketHandlers;
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public class CharacterCreationHandler : IPacketHandler<CharacterCreationPacket>
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{
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private readonly WonderkingContext _wonderkingContext;
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private readonly ItemObjectPoolService _itemObjectPoolService;
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public CharacterCreationHandler(WonderkingContext wonderkingContext, ItemObjectPoolService itemObjectPoolService)
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{
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_wonderkingContext = wonderkingContext;
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_itemObjectPoolService = itemObjectPoolService;
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}
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public Task HandleAsync(CharacterCreationPacket packet, TcpSession session)
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{
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var authSession = session as AuthSession;
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var account =
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_wonderkingContext.Accounts.FirstOrDefault(a => authSession != null && a.Id == authSession.AccountId);
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var items = new List<InventoryItem>
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{
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_itemObjectPoolService.GetBaseInventoryItem(25),
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_itemObjectPoolService.GetBaseInventoryItem(764),
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_itemObjectPoolService.GetBaseInventoryItem(766),
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_itemObjectPoolService.GetBaseInventoryItem(763),
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_itemObjectPoolService.GetBaseInventoryItem(767)
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};
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account?.Characters.Add(new Character
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{
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Account = account,
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MapId = 300,
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Name = packet.Name,
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LastXCoordinate = 113,
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LastYCoordinate = 0,
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PvPLevel = PvPLevel.None,
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Gender = Gender.None,
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Experience = 0,
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Level = 1,
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InventoryItems = items,
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BaseStats = new BaseStats
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{
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Strength = 5,
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Dexterity = 5,
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Intelligence = 5,
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Vitality = 5,
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Luck = 5,
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Wisdom = 5
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},
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JobData = new JobData { FirstJob = packet.FirstJob, SecondJob = 0, ThirdJob = 0, FourthJob = 0 },
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Health = 250,
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Mana = 250,
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});
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_wonderkingContext.SaveChanges();
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var character = this._wonderkingContext.Characters.AsNoTracking()
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.Where(c => authSession != null && c.Account.Id == authSession.AccountId && c.Name == packet.Name)
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.Select(c =>
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new CharacterData
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{
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Name = c.Name,
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Job = c.JobData,
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Gender = c.Gender,
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Level = c.Level,
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Experience = 0,
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Stats = c.BaseStats,
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Health = c.Health,
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Mana = c.Mana,
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EquippedItems =
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c.InventoryItems.Where(item => item.InventoryTab == InventoryTab.WornEquipment)
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.Select(item => item.ItemId)
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.ToArray(),
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EquippedCashItems = c.InventoryItems
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.Where(item => item.InventoryTab == InventoryTab.WornCashEquipment)
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.Select(item => item.ItemId)
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.ToArray(),
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}).FirstOrDefault();
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authSession?.Send(new CharacterCreationResponsePacket { Character = character });
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return Task.CompletedTask;
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}
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}
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