continuity/Server/PacketHandlers/CharacterCreationHandler.cs
Timothy Schenk 0077d380f3
All checks were successful
Build, Package and Push Images / preprocess (push) Successful in 2s
Build, Package and Push Images / build (push) Successful in 25s
Build, Package and Push Images / sonarqube (push) Has been skipped
Build, Package and Push Images / sbom-scan (push) Successful in 32s
Build, Package and Push Images / container-build (push) Successful in 1m23s
Build, Package and Push Images / container-sbom-scan (push) Successful in 37s
chore: I don't know right now
2023-11-16 23:51:30 +01:00

129 lines
5.9 KiB
C#

using Microsoft.EntityFrameworkCore;
using NetCoreServer;
using Server.DB;
using Server.DB.Documents;
using Server.Services;
using Wonderking.Game.Data.Character;
using Wonderking.Game.Mapping;
using Wonderking.Packets.Incoming;
using Wonderking.Packets.Outgoing;
using Wonderking.Packets.Outgoing.Data;
namespace Server.PacketHandlers;
public class CharacterCreationHandler : IPacketHandler<CharacterCreationPacket>
{
private readonly WonderkingContext _wonderkingContext;
private readonly ItemObjectPoolService _itemObjectPoolService;
private readonly CharacterStatsMappingConfiguration _characterStatsMapping;
public CharacterCreationHandler(WonderkingContext wonderkingContext, ItemObjectPoolService itemObjectPoolService,
CharacterStatsMappingConfiguration characterStatsMappingConfiguration)
{
_wonderkingContext = wonderkingContext;
_itemObjectPoolService = itemObjectPoolService;
_characterStatsMapping = characterStatsMappingConfiguration;
}
public async Task HandleAsync(CharacterCreationPacket packet, TcpSession session)
{
var authSession = session as AuthSession;
var account =
_wonderkingContext.Accounts.FirstOrDefault(a => authSession != null && a.Id == authSession.AccountId);
var mappedDefaultItems = _characterStatsMapping.DefaultCharacterMapping.Items
.Select(i => _itemObjectPoolService.GetBaseInventoryItem(i.Id, i.Quantity)).ToArray();
var firstJobConfig = packet.FirstJob switch
{
1 => _characterStatsMapping.Swordsman,
2 => _characterStatsMapping.Mage,
3 => _characterStatsMapping.Thief,
4 => _characterStatsMapping.Scout,
_ => _characterStatsMapping.Swordsman
};
var mappedJobItems = firstJobConfig.Items
.Select(i => _itemObjectPoolService.GetBaseInventoryItem(i.Id, i.Quantity)).ToArray();
InventoryItem[] items =
[
.. mappedDefaultItems,
.. mappedJobItems,
_itemObjectPoolService.GetBaseInventoryItem((ushort)((packet.FirstJob - 1) * 6 +
((byte)packet.Gender - 1) * 3 +
packet.Hair + 1)),
_itemObjectPoolService.GetBaseInventoryItem((ushort)((packet.FirstJob - 1) * 6 +
((byte)packet.Gender - 1) * 3 +
packet.Eyes + 25)),
_itemObjectPoolService.GetBaseInventoryItem((ushort)(((byte)packet.Gender - 1) * 3 +
packet.Shirt + 49)),
_itemObjectPoolService.GetBaseInventoryItem((ushort)(((byte)packet.Gender - 1) * 3 +
packet.Pants + 58)),
];
var calculateCurrentMana = CalculateCurrentMana(1, firstJobConfig);
var calculateCurrentHealth = CalculateCurrentHealth(1, firstJobConfig);
var toBeAddedCharacter = new Character
{
Account = account,
MapId = 300,
Name = packet.Name,
LastXCoordinate = 113,
LastYCoordinate = 0,
PvPLevel = PvPLevel.None,
Gender = packet.Gender,
Experience = 0,
Level = 1,
InventoryItems = items,
BaseStats = firstJobConfig.BaseStats,
JobData = new JobData { FirstJob = packet.FirstJob, SecondJob = 0, ThirdJob = 0, FourthJob = 0 },
Health = calculateCurrentHealth,
Mana = calculateCurrentMana
};
account?.Characters.Add(toBeAddedCharacter);
await _wonderkingContext.SaveChangesAsync().ConfigureAwait(true);
var amountOfCharacters = await _wonderkingContext.Characters.AsNoTrackingWithIdentityResolution()
.CountAsync(c => authSession != null && c.Account.Id == authSession.AccountId).ConfigureAwait(true);
var character = await _wonderkingContext.Characters.AsNoTrackingWithIdentityResolution()
.Where(c => authSession != null && c.Account.Id == authSession.AccountId && c.Name == packet.Name)
.Select(c =>
new CharacterData
{
Name = c.Name,
Job = c.JobData,
Gender = c.Gender,
Level = c.Level,
Experience = 0,
Stats = c.BaseStats,
Health = c.Health,
Mana = c.Mana,
EquippedItems =
c.InventoryItems.Where(item => item.InventoryTab == InventoryTab.WornEquipment)
.Select(item => item.ItemId)
.ToArray(),
EquippedCashItems = c.InventoryItems
.Where(item => item.InventoryTab == InventoryTab.WornCashEquipment)
.Select(item => item.ItemId)
.ToArray(),
}).FirstAsync().ConfigureAwait(true);
authSession?.Send(new CharacterCreationResponsePacket
{
Character = character,
Slot = amountOfCharacters - 1,
isDuplicate = false,
});
}
private static int CalculateCurrentHealth(ushort level, JobSpecificMapping firstJobConfig)
{
return (int)((level - 1) * firstJobConfig.DynamicStats.HealthPerLevel +
firstJobConfig.BaseStats.Vitality * firstJobConfig.DynamicStats.HealthPerVitality);
}
private static int CalculateCurrentMana(ushort level, JobSpecificMapping firstJobConfig)
{
return (int)((level - 1) * firstJobConfig.DynamicStats.ManaPerLevel +
firstJobConfig.BaseStats.Wisdom * firstJobConfig.DynamicStats.ManaPerWisdom);
}
}