continuity/Wonderking/Packets/Outgoing/CharacterCreationResponsePacket.cs
Timothy Schenk 46649adfd8
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feat: character creation works
requires base stats and parsing of values provided by user
2023-11-15 20:00:08 +01:00

58 lines
2.3 KiB
C#

using System.Buffers.Binary;
using System.Text;
using Wonderking.Packets.Outgoing.Data;
namespace Wonderking.Packets.Outgoing;
[PacketId(OperationCode.CharacterCreationResponse)]
public class CharacterCreationResponsePacket : IPacket
{
public required CharacterData Character { get; set; }
public void Deserialize(byte[] data)
{
throw new NotSupportedException();
}
public byte[] Serialize()
{
Span<byte> data = stackalloc byte[132];
BinaryPrimitives.WriteInt32LittleEndian(data.Slice(0 + 132, 4), 0);
Encoding.ASCII.GetBytes(Character.Name, data.Slice(4 + 132, 20));
// Job Data
data[24 + 132] = Character.Job.FirstJob;
data[25 + 132] = Character.Job.SecondJob;
data[26 + 132] = Character.Job.ThirdJob;
data[27 + 132] = Character.Job.FourthJob;
data[28 + 132] = (byte)Character.Gender;
BinaryPrimitives.WriteUInt16LittleEndian(data.Slice(49 + 132, 2), Character.Level);
data[31 + 132] = (byte)Character.Experience;
// Stats
BinaryPrimitives.WriteInt16LittleEndian(data.Slice(32 + 132, 2), Character.Stats.Strength);
BinaryPrimitives.WriteInt16LittleEndian(data.Slice(34 + 132, 2), Character.Stats.Dexterity);
BinaryPrimitives.WriteInt16LittleEndian(data.Slice(36 + 132, 2), Character.Stats.Intelligence);
BinaryPrimitives.WriteInt16LittleEndian(data.Slice(38 + 132, 2), Character.Stats.Vitality);
BinaryPrimitives.WriteInt16LittleEndian(data.Slice(40 + 132, 2), Character.Stats.Luck);
BinaryPrimitives.WriteInt16LittleEndian(data.Slice(42 + 132, 2), Character.Stats.Wisdom);
BinaryPrimitives.WriteInt32LittleEndian(data.Slice(44 + 132, 4), Character.Health);
BinaryPrimitives.WriteInt32LittleEndian(data.Slice(48 + 132, 4), Character.Mana);
for (var i = 0; i < 20; i++)
{
// Equipped Items
BinaryPrimitives.WriteUInt16LittleEndian(data.Slice(52 + 132 + i * 2, 2),
Character.EquippedItems.Length > i ? Character.EquippedItems[i] : (ushort)0);
// Equipped Cash Items
BinaryPrimitives.WriteUInt16LittleEndian(data.Slice(92 + 132 + i * 2, 2),
Character.EquippedCashItems.Length > i ? Character.EquippedCashItems[i] : (ushort)0);
}
return data.ToArray();
}
}