continuity/Wonderking/Game/DataReader.cs

60 lines
1.6 KiB
C#

// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License.
using System.Reflection;
namespace Wonderking.Game;
public abstract class DataReader<T>
{
private readonly string _datFileName;
private readonly byte _xorKey;
protected readonly ushort SizeOfEntry;
protected DataReader(string path)
{
Path = path;
_xorKey = GetXorKey();
SizeOfEntry = GetSizeOfEntry();
_datFileName = GetDatFileName();
DatFileContent = GetDatFileContent(path).ToArray();
}
private protected string Path { get; init; }
protected byte[] DatFileContent { get; }
public abstract uint GetAmountOfEntries();
public abstract T GetEntry(uint entryId);
private static ushort GetSizeOfEntry()
{
return typeof(T).GetCustomAttribute<GameDataMetadataAttribute>()?.DataEntrySize ??
throw new NotSupportedException("DataEntrySize is null");
}
private static string GetDatFileName()
{
return typeof(T).GetCustomAttribute<GameDataMetadataAttribute>()?.DatFileName ??
throw new NotSupportedException("DatFileName is null");
}
private static byte GetXorKey()
{
return typeof(T).GetCustomAttribute<GameDataMetadataAttribute>()?.XorKey ??
throw new NotSupportedException("XorKey is null");
}
private Span<byte> GetDatFileContent(string path)
{
var fileData = File.ReadAllBytes(path + _datFileName);
var data = new byte[fileData.Length];
for (var i = 0; i < fileData.Length; i++)
{
data[i] = (byte)(fileData[i] ^ _xorKey);
}
return data;
}
}