49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License.
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using System.Text.Json.Serialization;
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namespace Wonderking.Game.Mapping;
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public class DynamicStats
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{
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[JsonPropertyName("healthPerLevel")] public int HealthPerLevel { get; set; }
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[JsonPropertyName("manaPerLevel")] public int ManaPerLevel { get; set; }
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[JsonPropertyName("meleeDamagePerStrength")]
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public double MeleeDamagePerStrength { get; set; }
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[JsonPropertyName("rangedDamagePerDexterity")]
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public double RangedDamagePerDexterity { get; set; }
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[JsonPropertyName("hitRatingPerDexterity")]
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public double HitRatingPerDexterity { get; set; }
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[JsonPropertyName("magicPowerPerIntelligence")]
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public double MagicPowerPerIntelligence { get; set; }
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[JsonPropertyName("meleeDamagePerLuck")]
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public double MeleeDamagePerLuck { get; set; }
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[JsonPropertyName("rangedDamagePerLuck")]
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public double RangedDamagePerLuck { get; set; }
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[JsonPropertyName("evasionPerLuck")] public double EvasionPerLuck { get; set; }
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[JsonPropertyName("criticalPerLuck")] public double CriticalPerLuck { get; set; }
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[JsonPropertyName("healthPerVitality")]
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public double HealthPerVitality { get; set; }
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[JsonPropertyName("physicalDefensePerVitality")]
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public double PhysicalDefensePerVitality { get; set; }
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[JsonPropertyName("manaPerWisdom")] public double ManaPerWisdom { get; set; }
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[JsonPropertyName("elementalDefensePerWisdom")]
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public double ElementalDefensePerWisdom { get; set; }
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[JsonPropertyName("elementalPowerPerMagicPower")]
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public double ElementalPowerPerMagicPower { get; set; }
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[JsonPropertyName("elementalDefensePerMagicPower")]
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public double ElementalDefensePerMagicPower { get; set; }
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}
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