continuity/Wonderking/Game/Mapping/DynamicStats.cs

49 lines
1.7 KiB
C#

// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License.
using System.Text.Json.Serialization;
namespace Wonderking.Game.Mapping;
public class DynamicStats
{
[JsonPropertyName("healthPerLevel")] public int HealthPerLevel { get; set; }
[JsonPropertyName("manaPerLevel")] public int ManaPerLevel { get; set; }
[JsonPropertyName("meleeDamagePerStrength")]
public double MeleeDamagePerStrength { get; set; }
[JsonPropertyName("rangedDamagePerDexterity")]
public double RangedDamagePerDexterity { get; set; }
[JsonPropertyName("hitRatingPerDexterity")]
public double HitRatingPerDexterity { get; set; }
[JsonPropertyName("magicPowerPerIntelligence")]
public double MagicPowerPerIntelligence { get; set; }
[JsonPropertyName("meleeDamagePerLuck")]
public double MeleeDamagePerLuck { get; set; }
[JsonPropertyName("rangedDamagePerLuck")]
public double RangedDamagePerLuck { get; set; }
[JsonPropertyName("evasionPerLuck")] public double EvasionPerLuck { get; set; }
[JsonPropertyName("criticalPerLuck")] public double CriticalPerLuck { get; set; }
[JsonPropertyName("healthPerVitality")]
public double HealthPerVitality { get; set; }
[JsonPropertyName("physicalDefensePerVitality")]
public double PhysicalDefensePerVitality { get; set; }
[JsonPropertyName("manaPerWisdom")] public double ManaPerWisdom { get; set; }
[JsonPropertyName("elementalDefensePerWisdom")]
public double ElementalDefensePerWisdom { get; set; }
[JsonPropertyName("elementalPowerPerMagicPower")]
public double ElementalPowerPerMagicPower { get; set; }
[JsonPropertyName("elementalDefensePerMagicPower")]
public double ElementalDefensePerMagicPower { get; set; }
}