continuity/Continuity.AuthServer/DB/Migrations/20231120162002_FixInventoryItemAsDbset.cs
Timothy Schenk 1363ddf8fe
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refactor: rename to Continuity.AuthServer
2023-11-28 15:38:28 +01:00

166 lines
5 KiB
C#

// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License.
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace Server.DB.Migrations;
/// <inheritdoc />
public partial class FixInventoryItemAsDbset : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_Characters_Guild_GuildId",
table: "Characters");
migrationBuilder.DropForeignKey(
name: "FK_GuildMember_Guild_GuildId",
table: "GuildMember");
migrationBuilder.DropForeignKey(
name: "FK_InventoryItem_Characters_CharacterId",
table: "InventoryItem");
migrationBuilder.DropPrimaryKey(
name: "PK_InventoryItem",
table: "InventoryItem");
migrationBuilder.DropPrimaryKey(
name: "PK_Guild",
table: "Guild");
migrationBuilder.RenameTable(
name: "InventoryItem",
newName: "InventoryItems");
migrationBuilder.RenameTable(
name: "Guild",
newName: "Guilds");
migrationBuilder.RenameIndex(
name: "IX_InventoryItem_CharacterId",
table: "InventoryItems",
newName: "IX_InventoryItems_CharacterId");
migrationBuilder.AlterColumn<Guid>(
name: "CharacterId",
table: "InventoryItems",
type: "uuid",
nullable: true,
oldClrType: typeof(Guid),
oldType: "uuid");
migrationBuilder.AddPrimaryKey(
name: "PK_InventoryItems",
table: "InventoryItems",
column: "Id");
migrationBuilder.AddPrimaryKey(
name: "PK_Guilds",
table: "Guilds",
column: "Id");
migrationBuilder.AddForeignKey(
name: "FK_Characters_Guilds_GuildId",
table: "Characters",
column: "GuildId",
principalTable: "Guilds",
principalColumn: "Id");
migrationBuilder.AddForeignKey(
name: "FK_GuildMember_Guilds_GuildId",
table: "GuildMember",
column: "GuildId",
principalTable: "Guilds",
principalColumn: "Id");
migrationBuilder.AddForeignKey(
name: "FK_InventoryItems_Characters_CharacterId",
table: "InventoryItems",
column: "CharacterId",
principalTable: "Characters",
principalColumn: "Id");
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_Characters_Guilds_GuildId",
table: "Characters");
migrationBuilder.DropForeignKey(
name: "FK_GuildMember_Guilds_GuildId",
table: "GuildMember");
migrationBuilder.DropForeignKey(
name: "FK_InventoryItems_Characters_CharacterId",
table: "InventoryItems");
migrationBuilder.DropPrimaryKey(
name: "PK_InventoryItems",
table: "InventoryItems");
migrationBuilder.DropPrimaryKey(
name: "PK_Guilds",
table: "Guilds");
migrationBuilder.RenameTable(
name: "InventoryItems",
newName: "InventoryItem");
migrationBuilder.RenameTable(
name: "Guilds",
newName: "Guild");
migrationBuilder.RenameIndex(
name: "IX_InventoryItems_CharacterId",
table: "InventoryItem",
newName: "IX_InventoryItem_CharacterId");
migrationBuilder.AlterColumn<Guid>(
name: "CharacterId",
table: "InventoryItem",
type: "uuid",
nullable: false,
defaultValue: new Guid("00000000-0000-0000-0000-000000000000"),
oldClrType: typeof(Guid),
oldType: "uuid",
oldNullable: true);
migrationBuilder.AddPrimaryKey(
name: "PK_InventoryItem",
table: "InventoryItem",
column: "Id");
migrationBuilder.AddPrimaryKey(
name: "PK_Guild",
table: "Guild",
column: "Id");
migrationBuilder.AddForeignKey(
name: "FK_Characters_Guild_GuildId",
table: "Characters",
column: "GuildId",
principalTable: "Guild",
principalColumn: "Id");
migrationBuilder.AddForeignKey(
name: "FK_GuildMember_Guild_GuildId",
table: "GuildMember",
column: "GuildId",
principalTable: "Guild",
principalColumn: "Id");
migrationBuilder.AddForeignKey(
name: "FK_InventoryItem_Characters_CharacterId",
table: "InventoryItem",
column: "CharacterId",
principalTable: "Characters",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
}
}