continuity/Wonderking/Game/DataReader.cs
Timothy Schenk 3a24dabdf2
chore: formatting and slnx
Signed-off-by: Timothy Schenk <admin@rainote.dev>
2025-01-16 14:30:40 +01:00

53 lines
1.6 KiB
C#

// Licensed to Timothy Schenk under the GNU AGPL Version 3 License.
using System.Reflection;
namespace Wonderking.Game;
public abstract class DataReader<T> {
private readonly string _datFileName;
private readonly byte _xorKey;
protected readonly ushort SizeOfEntry;
protected DataReader(string path) {
Path = path;
_xorKey = GetXorKey();
SizeOfEntry = GetSizeOfEntry();
_datFileName = GetDatFileName();
DatFileContent = GetDatFileContent(path).ToArray();
}
private protected string Path { get; init; }
protected byte[] DatFileContent { get; }
public abstract uint GetAmountOfEntries();
public abstract T GetEntry(uint entryId);
private static ushort GetSizeOfEntry() {
return typeof(T).GetCustomAttribute<GameDataMetadataAttribute>()?.DataEntrySize ??
throw new NotSupportedException("DataEntrySize is null");
}
private static string GetDatFileName() {
return typeof(T).GetCustomAttribute<GameDataMetadataAttribute>()?.DatFileName ??
throw new NotSupportedException("DatFileName is null");
}
private static byte GetXorKey() {
return typeof(T).GetCustomAttribute<GameDataMetadataAttribute>()?.XorKey ??
throw new NotSupportedException("XorKey is null");
}
private ReadOnlySpan<byte> GetDatFileContent(string path) {
var fileData = File.ReadAllBytes(path + _datFileName);
var data = new byte[fileData.Length];
for (var i = 0; i < fileData.Length; i++) {
data[i] = (byte)(fileData[i] ^ _xorKey);
}
return data;
}
}