// Licensed to Timothy Schenk under the GNU AGPL Version 3 License. using System.Runtime.InteropServices; namespace Wonderking.Game.Data.Item; [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct ItemOptions { [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4, ArraySubType = UnmanagedType.U4)] public uint[] OptionIDs; public bool OptionAvailable; }