// Licensed to Timothy Schenk under the GNU AGPL Version 3 License.

using System.Runtime.InteropServices;

namespace Wonderking.Game.Data.Item;

[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ItemOptions {
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4, ArraySubType = UnmanagedType.U4)]
    public uint[] OptionIDs;

    public bool OptionAvailable;
}