// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License. using System.Text.Json.Serialization; namespace Wonderking.Game.Mapping; public class DynamicStats { [JsonPropertyName("healthPerLevel")] public int HealthPerLevel { get; set; } [JsonPropertyName("manaPerLevel")] public int ManaPerLevel { get; set; } [JsonPropertyName("meleeDamagePerStrength")] public double MeleeDamagePerStrength { get; set; } [JsonPropertyName("rangedDamagePerDexterity")] public double RangedDamagePerDexterity { get; set; } [JsonPropertyName("hitRatingPerDexterity")] public double HitRatingPerDexterity { get; set; } [JsonPropertyName("magicPowerPerIntelligence")] public double MagicPowerPerIntelligence { get; set; } [JsonPropertyName("meleeDamagePerLuck")] public double MeleeDamagePerLuck { get; set; } [JsonPropertyName("rangedDamagePerLuck")] public double RangedDamagePerLuck { get; set; } [JsonPropertyName("evasionPerLuck")] public double EvasionPerLuck { get; set; } [JsonPropertyName("criticalPerLuck")] public double CriticalPerLuck { get; set; } [JsonPropertyName("healthPerVitality")] public double HealthPerVitality { get; set; } [JsonPropertyName("physicalDefensePerVitality")] public double PhysicalDefensePerVitality { get; set; } [JsonPropertyName("manaPerWisdom")] public double ManaPerWisdom { get; set; } [JsonPropertyName("elementalDefensePerWisdom")] public double ElementalDefensePerWisdom { get; set; } [JsonPropertyName("elementalPowerPerMagicPower")] public double ElementalPowerPerMagicPower { get; set; } [JsonPropertyName("elementalDefensePerMagicPower")] public double ElementalDefensePerMagicPower { get; set; } }