// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License. using Microsoft.EntityFrameworkCore.Migrations; #nullable disable namespace Server.DB.Migrations; /// public partial class FixInventoryItemAsDbset : Migration { /// protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Characters_Guild_GuildId", table: "Characters"); migrationBuilder.DropForeignKey( name: "FK_GuildMember_Guild_GuildId", table: "GuildMember"); migrationBuilder.DropForeignKey( name: "FK_InventoryItem_Characters_CharacterId", table: "InventoryItem"); migrationBuilder.DropPrimaryKey( name: "PK_InventoryItem", table: "InventoryItem"); migrationBuilder.DropPrimaryKey( name: "PK_Guild", table: "Guild"); migrationBuilder.RenameTable( name: "InventoryItem", newName: "InventoryItems"); migrationBuilder.RenameTable( name: "Guild", newName: "Guilds"); migrationBuilder.RenameIndex( name: "IX_InventoryItem_CharacterId", table: "InventoryItems", newName: "IX_InventoryItems_CharacterId"); migrationBuilder.AlterColumn( name: "CharacterId", table: "InventoryItems", type: "uuid", nullable: true, oldClrType: typeof(Guid), oldType: "uuid"); migrationBuilder.AddPrimaryKey( name: "PK_InventoryItems", table: "InventoryItems", column: "Id"); migrationBuilder.AddPrimaryKey( name: "PK_Guilds", table: "Guilds", column: "Id"); migrationBuilder.AddForeignKey( name: "FK_Characters_Guilds_GuildId", table: "Characters", column: "GuildId", principalTable: "Guilds", principalColumn: "Id"); migrationBuilder.AddForeignKey( name: "FK_GuildMember_Guilds_GuildId", table: "GuildMember", column: "GuildId", principalTable: "Guilds", principalColumn: "Id"); migrationBuilder.AddForeignKey( name: "FK_InventoryItems_Characters_CharacterId", table: "InventoryItems", column: "CharacterId", principalTable: "Characters", principalColumn: "Id"); } /// protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Characters_Guilds_GuildId", table: "Characters"); migrationBuilder.DropForeignKey( name: "FK_GuildMember_Guilds_GuildId", table: "GuildMember"); migrationBuilder.DropForeignKey( name: "FK_InventoryItems_Characters_CharacterId", table: "InventoryItems"); migrationBuilder.DropPrimaryKey( name: "PK_InventoryItems", table: "InventoryItems"); migrationBuilder.DropPrimaryKey( name: "PK_Guilds", table: "Guilds"); migrationBuilder.RenameTable( name: "InventoryItems", newName: "InventoryItem"); migrationBuilder.RenameTable( name: "Guilds", newName: "Guild"); migrationBuilder.RenameIndex( name: "IX_InventoryItems_CharacterId", table: "InventoryItem", newName: "IX_InventoryItem_CharacterId"); migrationBuilder.AlterColumn( name: "CharacterId", table: "InventoryItem", type: "uuid", nullable: false, defaultValue: new Guid("00000000-0000-0000-0000-000000000000"), oldClrType: typeof(Guid), oldType: "uuid", oldNullable: true); migrationBuilder.AddPrimaryKey( name: "PK_InventoryItem", table: "InventoryItem", column: "Id"); migrationBuilder.AddPrimaryKey( name: "PK_Guild", table: "Guild", column: "Id"); migrationBuilder.AddForeignKey( name: "FK_Characters_Guild_GuildId", table: "Characters", column: "GuildId", principalTable: "Guild", principalColumn: "Id"); migrationBuilder.AddForeignKey( name: "FK_GuildMember_Guild_GuildId", table: "GuildMember", column: "GuildId", principalTable: "Guild", principalColumn: "Id"); migrationBuilder.AddForeignKey( name: "FK_InventoryItem_Characters_CharacterId", table: "InventoryItem", column: "CharacterId", principalTable: "Characters", principalColumn: "Id", onDelete: ReferentialAction.Cascade); } }