using System.Text; namespace Wonderking.Packets.Outgoing; [PacketId(OperationCode.CharacterSelectionSetGuildName)] public class CharacterSelectionSetGuildNamePacket : IPacket { public required string[] GuildNames { get; set; } public void Deserialize(byte[] data) { throw new NotSupportedException(); } public byte[] Serialize() { Span data = stackalloc byte[1 + (16 + 1 + 1) * this.GuildNames.Length]; data.Clear(); data[0] = (byte)this.GuildNames.Length; for (var i = 0; i < this.GuildNames.Length; i++) { data[1 + (i * (16 + 1 + 1))] = (byte)i; Encoding.ASCII.GetBytes(this.GuildNames[i], data.Slice(2 + (i * (16 + 1 + 1)), 16)); // Null terminator data[18 + (i * (16 + 1 + 1))] = 0; } return data.ToArray(); } }