using Microsoft.EntityFrameworkCore;
using NetCoreServer;
using Server.DB;
using Server.DB.Documents;
using Server.Services;
using Wonderking.Game.Data.Character;
using Wonderking.Game.Mapping;
using Wonderking.Packets.Incoming;
using Wonderking.Packets.Outgoing;
using Wonderking.Packets.Outgoing.Data;

namespace Server.PacketHandlers;

public class CharacterCreationHandler : IPacketHandler<CharacterCreationPacket>
{
    private readonly WonderkingContext _wonderkingContext;
    private readonly ItemObjectPoolService _itemObjectPoolService;
    private readonly CharacterStatsMappingConfiguration _characterStatsMapping;

    public CharacterCreationHandler(WonderkingContext wonderkingContext, ItemObjectPoolService itemObjectPoolService,
        CharacterStatsMappingConfiguration characterStatsMappingConfiguration)
    {
        _wonderkingContext = wonderkingContext;
        _itemObjectPoolService = itemObjectPoolService;
        _characterStatsMapping = characterStatsMappingConfiguration;
    }

    public async Task HandleAsync(CharacterCreationPacket packet, TcpSession session)
    {
        var authSession = session as AuthSession;
        var account =
            _wonderkingContext.Accounts.FirstOrDefault(a => authSession != null && a.Id == authSession.AccountId);
        var mappedDefaultItems = _characterStatsMapping.DefaultCharacterMapping.Items
            .Select(i => _itemObjectPoolService.GetBaseInventoryItem(i.Id, i.Quantity)).ToArray();

        var firstJobConfig = packet.FirstJob switch
        {
            1 => _characterStatsMapping.Swordsman,
            2 => _characterStatsMapping.Mage,
            3 => _characterStatsMapping.Thief,
            4 => _characterStatsMapping.Scout,
            _ => _characterStatsMapping.Swordsman
        };

        var mappedJobItems = firstJobConfig.Items
            .Select(i => _itemObjectPoolService.GetBaseInventoryItem(i.Id, i.Quantity)).ToArray();
        InventoryItem[] items =
        [
            .. mappedDefaultItems,
            .. mappedJobItems,
            _itemObjectPoolService.GetBaseInventoryItem((ushort)((packet.FirstJob - 1) * 6 +
                                                                 ((byte)packet.Gender - 1) * 3 +
                                                                 packet.Hair + 1)),
            _itemObjectPoolService.GetBaseInventoryItem((ushort)((packet.FirstJob - 1) * 6 +
                                                                 ((byte)packet.Gender - 1) * 3 +
                                                                 packet.Eyes + 25)),
            _itemObjectPoolService.GetBaseInventoryItem((ushort)(((byte)packet.Gender - 1) * 3 +
                                                                 packet.Shirt + 49)),
            _itemObjectPoolService.GetBaseInventoryItem((ushort)(((byte)packet.Gender - 1) * 3 +
                                                                 packet.Pants + 58)),
        ];

        var calculateCurrentMana = CalculateCurrentMana(1, firstJobConfig);
        var calculateCurrentHealth = CalculateCurrentHealth(1, firstJobConfig);
        var toBeAddedCharacter = new Character
        {
            Account = account,
            MapId = 300,
            Name = packet.Name,
            LastXCoordinate = 113,
            LastYCoordinate = 0,
            PvPLevel = PvPLevel.None,
            Gender = packet.Gender,
            Experience = 0,
            Level = 1,
            InventoryItems = items,
            BaseStats = firstJobConfig.BaseStats,
            JobData = new JobData { FirstJob = packet.FirstJob, SecondJob = 0, ThirdJob = 0, FourthJob = 0 },
            Health = calculateCurrentHealth,
            Mana = calculateCurrentMana
        };
        account?.Characters.Add(toBeAddedCharacter);
        await _wonderkingContext.SaveChangesAsync().ConfigureAwait(true);

        var amountOfCharacters = await _wonderkingContext.Characters.AsNoTrackingWithIdentityResolution()
            .CountAsync(c => authSession != null && c.Account.Id == authSession.AccountId).ConfigureAwait(true);

        var character = await _wonderkingContext.Characters.AsNoTrackingWithIdentityResolution()
            .Where(c => authSession != null && c.Account.Id == authSession.AccountId && c.Name == packet.Name)
            .Select(c =>
                new CharacterData
                {
                    Name = c.Name,
                    Job = c.JobData,
                    Gender = c.Gender,
                    Level = c.Level,
                    Experience = 0,
                    Stats = c.BaseStats,
                    Health = c.Health,
                    Mana = c.Mana,
                    EquippedItems =
                        c.InventoryItems.Where(item => item.InventoryTab == InventoryTab.WornEquipment)
                            .Select(item => item.ItemId)
                            .ToArray(),
                    EquippedCashItems = c.InventoryItems
                        .Where(item => item.InventoryTab == InventoryTab.WornCashEquipment)
                        .Select(item => item.ItemId)
                        .ToArray(),
                }).FirstAsync().ConfigureAwait(true);
        authSession?.Send(new CharacterCreationResponsePacket
        {
            Character = character,
            Slot = amountOfCharacters - 1,
            isDuplicate = false,
        });
    }

    private static int CalculateCurrentHealth(ushort level, JobSpecificMapping firstJobConfig)
    {
        return (int)((level - 1) * firstJobConfig.DynamicStats.HealthPerLevel +
                     firstJobConfig.BaseStats.Vitality * firstJobConfig.DynamicStats.HealthPerVitality);
    }

    private static int CalculateCurrentMana(ushort level, JobSpecificMapping firstJobConfig)
    {
        return (int)((level - 1) * firstJobConfig.DynamicStats.ManaPerLevel +
                     firstJobConfig.BaseStats.Wisdom * firstJobConfig.DynamicStats.ManaPerWisdom);
    }
}