using Microsoft.EntityFrameworkCore;
using Server.DB.Documents;
using Wonderking.Packets.Incoming;
using Wonderking.Packets.Outgoing;
using Wonderking.Packets.Outgoing.Data;

namespace Server.PacketHandlers;

using DB;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using NetCoreServer;

public class ChannelSelectionHandler : IPacketHandler<ChannelSelectionPacket>
{
    private readonly IConfiguration _configuration;
    private readonly ILogger<ChannelSelectionHandler> _logger;
    private readonly WonderkingContext _wonderkingContext;

    public ChannelSelectionHandler(IConfiguration configuration, ILogger<ChannelSelectionHandler> logger,
        WonderkingContext wonderkingContext)
    {
        this._configuration = configuration;
        this._logger = logger;
        this._wonderkingContext = wonderkingContext;
    }

    public ChannelSelectionHandler()
    {
    }

    public async Task HandleAsync(ChannelSelectionPacket packet, TcpSession session)
    {
        var authSession = (AuthSession)session;
        ChannelSelectionResponsePacket responsePacket;
        var guildNameResponsePacket = new CharacterSelectionSetGuildNamePacket { GuildNames = Array.Empty<string>() };

        var account = await this._wonderkingContext.Accounts
            .FirstOrDefaultAsync(a => a.Id == authSession.AccountId).ConfigureAwait(true);
        if (account != null && account.Characters.Count > 0)
        {
            responsePacket = new ChannelSelectionResponsePacket
            {
                ChannelIsFullFlag = 0,
                Endpoint = "127.0.0.1",
                Port = 12345,
                Characters = await _wonderkingContext.Characters.AsNoTracking()
                    .Where(c => c.Account.Id == authSession.AccountId)
                    .Select(c =>
                        new CharacterData
                        {
                            Name = c.Name,
                            Job = c.JobData,
                            Gender = c.Gender,
                            Level = c.Level,
                            // TODO: Calculate instead of clamping based on max experience for level
                            Experience = Math.Clamp(c.Experience, 0, 100),
                            Stats = c.BaseStats,
                            Health = c.Health,
                            Mana = c.Mana,
                            EquippedItems =
                                c.InventoryItems.Where(item => item.InventoryTab == InventoryTab.WornEquipment)
                                    .Select(item => item.ItemId)
                                    .ToArray(),
                            EquippedCashItems = c.InventoryItems
                                .Where(item => item.InventoryTab == InventoryTab.WornCashEquipment)
                                .Select(item => item.ItemId)
                                .ToArray()
                        })
                    .ToArrayAsync().ConfigureAwait(true),
            };

            guildNameResponsePacket.GuildNames = await _wonderkingContext.Characters
                .Where(c => c.Account.Id == authSession.AccountId)
                .Select(character => character.Guild.Name).ToArrayAsync().ConfigureAwait(true);
        }
        else
        {
            responsePacket = new ChannelSelectionResponsePacket
            {
                ChannelIsFullFlag = 0,
                Endpoint = "127.0.0.1",
                Port = 12345,
                Characters = Array.Empty<CharacterData>()
            };
        }

        authSession.Send(responsePacket);
        authSession.Send(guildNameResponsePacket);
    }
}