<Project Sdk="Microsoft.NET.Sdk">

    <PropertyGroup>
        <ImplicitUsings>enable</ImplicitUsings>
        <Nullable>enable</Nullable>
        <Features>strict</Features>
        <LangVersion>12</LangVersion>
        <TargetFramework>net8.0</TargetFramework>
    </PropertyGroup>

    <ItemGroup>
      <PackageReference Include="AsyncFixer" Version="1.6.0">
        <PrivateAssets>all</PrivateAssets>
        <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
      </PackageReference>
      <PackageReference Include="JetBrains.Annotations" Version="2023.3.0" />
      <PackageReference Include="Meziantou.Analyzer" Version="2.0.109">
        <PrivateAssets>all</PrivateAssets>
        <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
      </PackageReference>
      <PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="8.0.0-preview1.23165.1">
        <PrivateAssets>all</PrivateAssets>
        <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
      </PackageReference>
      <PackageReference Include="Microsoft.VisualStudio.Threading.Analyzers" Version="17.7.30">
        <PrivateAssets>all</PrivateAssets>
        <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
      </PackageReference>
      <PackageReference Include="Nullable.Extended.Analyzer" Version="1.10.4539">
        <PrivateAssets>all</PrivateAssets>
        <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
      </PackageReference>
    </ItemGroup>
    <ItemGroup>
      <None Include="..\LICENSE">
        <Pack>True</Pack>
        <PackagePath>\</PackagePath>
      </None>
    </ItemGroup>
    <ItemGroup>
      <Folder Include="Game\Writer\" />
    </ItemGroup>
</Project>