using System.Runtime.InteropServices; namespace Wonderking.Game.Data.Item; [StructLayout(LayoutKind.Explicit, Size = 24)] public struct Stats { [FieldOffset(0), MarshalAs(UnmanagedType.I4)] public int Strength; [FieldOffset(4), MarshalAs(UnmanagedType.I4)] public int Dexterity; [FieldOffset(8), MarshalAs(UnmanagedType.I4)] public int Intelligence; [FieldOffset(12), MarshalAs(UnmanagedType.I4)] public int Vitality; [FieldOffset(16), MarshalAs(UnmanagedType.I4)] public int Luck; [FieldOffset(20), MarshalAs(UnmanagedType.I4)] public int Wisdom; }