// Copyright (c) 2023 Timothy Schenk. Subject to the GNU AGPL Version 3 License. using Continuity.AuthServer.DB; using Continuity.AuthServer.DB.Documents; using DotNext.Collections.Generic; using Microsoft.EntityFrameworkCore; using NetCoreServer; using Wonderking.Packets.Incoming; using Wonderking.Packets.Outgoing; using Wonderking.Packets.Outgoing.Data; namespace Continuity.AuthServer.PacketHandlers; public partial class ChannelSelectionHandler : IPacketHandler { private readonly WonderkingContext _wonderkingContext; public ChannelSelectionHandler(WonderkingContext wonderkingContext) { _wonderkingContext = wonderkingContext; } public async Task HandleAsync(ChannelSelectionPacket packet, TcpSession session) { if (session is not AuthSession authSession) { return; } ChannelSelectionResponsePacket responsePacket; var guildNameResponsePacket = new CharacterSelectionSetGuildNamePacket { GuildNames = Array.Empty() }; var accountExists = await _wonderkingContext.Accounts.AsNoTracking().AnyAsync(a => a.Id == authSession.AccountId); var amountOfCharacter = await _wonderkingContext.Characters.AsNoTracking().Include(c => c.Account) .Where(c => c.Account.Id == authSession.AccountId).Take(3) .CountAsync(); if (!accountExists) { return; } if (amountOfCharacter > 0) { responsePacket = new ChannelSelectionResponsePacket { ChannelIsFullFlag = 0, Endpoint = "127.0.0.1", Port = 2000, Characters = await GetCharacterDataAsync(authSession.AccountId).ToArrayAsync() }; guildNameResponsePacket.GuildNames = await _wonderkingContext.Characters.AsNoTracking().Include(c => c.Account).Include(c => c.GuildMember) .ThenInclude(gm => gm.Guild) .Where(c => c.Account.Id == authSession.AccountId && c.GuildMember.Guild != null) .Select(c => c.GuildMember.Guild.Name).Take(3).ToArrayAsync(); } else { responsePacket = new ChannelSelectionResponsePacket { ChannelIsFullFlag = 0, Endpoint = "127.0.0.1", Port = 2000, Characters = Array.Empty() }; } await authSession.SendAsync(responsePacket); if (guildNameResponsePacket.GuildNames.Length > 0 && guildNameResponsePacket.GuildNames.Select(n => n != string.Empty).Any()) { await authSession.SendAsync(guildNameResponsePacket); } } private static ushort[] GetItemIDsByInventoryTab(IEnumerable items) { var ids = new ushort[20]; ids.AsSpan().Clear(); foreach (var item in items) { if (item.Slot > 20) { continue; } ids[item.Slot] = item.ItemId; } return ids; } private async IAsyncEnumerable GetCharacterDataAsync(Guid accountId) { var characterDataProjections = _wonderkingContext.Characters.AsNoTracking().AsSplitQuery() .Include(c => c.InventoryItems).Include(c => c.Account) .Where(c => c.Account.Id == accountId) .Select(c => new CharacterDataProjection( c.Name, c.JobData, c.Gender, c.Level, c.Experience, c.BaseStats, c.Health, c.Mana, c.InventoryItems.Select(i => new InventoryItemProjection(i.ItemId, i.Slot, i.InventoryTab)) )).Take(3); await foreach (var c in characterDataProjections) { yield return new CharacterData { Name = c.Name, Job = c.JobData, Gender = c.Gender, Level = c.Level, // TODO: Calculate instead of clamping based on max experience for level Experience = Math.Clamp(c.Experience, 0, 100), Stats = c.BaseStats, Health = c.Health, Mana = c.Mana, EquippedItems = GetItemIDsByInventoryTab(c.InventoryItems.Where(i => i.InventoryTab == InventoryTab.WornEquipment)), EquippedCashItems = GetItemIDsByInventoryTab(c.InventoryItems.Where(i => i.InventoryTab == InventoryTab.WornCashEquipment)) }; } } }