feature/84-character-creation #88
7 changed files with 7 additions and 6 deletions
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@ -4,6 +4,7 @@ using Server.DB;
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using Server.DB.Documents;
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using Server.DB.Documents;
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using Server.Services;
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using Server.Services;
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using Wonderking.Game.Data.Character;
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using Wonderking.Game.Data.Character;
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using Wonderking.Game.Mapping;
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using Wonderking.Packets.Incoming;
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using Wonderking.Packets.Incoming;
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using Wonderking.Packets.Outgoing;
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using Wonderking.Packets.Outgoing;
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using Wonderking.Packets.Outgoing.Data;
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using Wonderking.Packets.Outgoing.Data;
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@ -8,8 +8,8 @@ using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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using Server.DB;
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using Server.DB;
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using Server.PacketHandlers;
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using Server.Services;
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using Server.Services;
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using Wonderking.Game.Mapping;
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var builder = Host.CreateApplicationBuilder();
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var builder = Host.CreateApplicationBuilder();
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#if DEBUG
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#if DEBUG
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@ -1,6 +1,6 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Server.PacketHandlers;
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namespace Wonderking.Game.Mapping;
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public class CharacterStatsMappingConfiguration
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public class CharacterStatsMappingConfiguration
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{
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{
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@ -1,6 +1,6 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Server.PacketHandlers;
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namespace Wonderking.Game.Mapping;
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public class DefaultCharacterMapping
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public class DefaultCharacterMapping
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{
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{
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@ -1,6 +1,6 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Server.PacketHandlers;
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namespace Wonderking.Game.Mapping;
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public class DynamicStats
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public class DynamicStats
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{
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{
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@ -1,6 +1,6 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Server.PacketHandlers;
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namespace Wonderking.Game.Mapping;
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public class Item
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public class Item
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{
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{
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@ -1,7 +1,7 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Wonderking.Packets.Outgoing.Data;
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using Wonderking.Packets.Outgoing.Data;
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namespace Server.PacketHandlers;
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namespace Wonderking.Game.Mapping;
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public class JobSpecificMapping
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public class JobSpecificMapping
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{
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{
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