fix: remove non working guild name
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This commit is contained in:
Timothy Schenk 2023-11-13 21:14:38 +01:00
parent b2373d1556
commit 98aa813f65
4 changed files with 6 additions and 14 deletions

View file

@ -1,11 +1,3 @@
/* Nicht gemergte Änderung aus Projekt "Server(net7.0)"
Vor:
using System.Net;
using Microsoft.EntityFrameworkCore;
Nach:
using Microsoft.EntityFrameworkCore;
*/
using Microsoft.EntityFrameworkCore;
using Server.DB.Documents;
using Wonderking.Game.Data.Character;
@ -46,7 +38,8 @@ public class ChannelSelectionHandler : IPacketHandler<ChannelSelectionPacket>
?.Characters;
ChannelSelectionResponsePacket responsePacket;
if (charactersOfAccount != null && false)
var testingChars = true;
if (charactersOfAccount != null && testingChars)
{
responsePacket = new ChannelSelectionResponsePacket
{
@ -103,8 +96,8 @@ public class ChannelSelectionHandler : IPacketHandler<ChannelSelectionPacket>
},
Health = int.MaxValue - 1,
Mana = int.MaxValue - 1,
EquippedItems = Enumerable.Repeat((ushort)25,20).ToArray(),
EquippedCashItems = Enumerable.Repeat((ushort)25,20).ToArray()
EquippedItems = Enumerable.Repeat((ushort)25, 20).ToArray(),
EquippedCashItems = Enumerable.Repeat((ushort)25, 20).ToArray()
},
},
};

View file

@ -8,7 +8,6 @@
<RootNamespace>Server</RootNamespace>
<LangVersion>12</LangVersion>
<ServerGarbageCollection>true</ServerGarbageCollection>
<TargetFrameworks>net8.0;net7.0</TargetFrameworks>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<Features>strict</Features>
<Authors>Timothy (RaiNote) Schenk</Authors>
@ -20,6 +19,7 @@
<ProduceReferenceAssembly>True</ProduceReferenceAssembly>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<AnalysisLevel>latest-recommended</AnalysisLevel>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net8.0|AnyCPU'">

View file

@ -10,7 +10,6 @@ public class ChannelSelectionResponsePacket : IPacket
public required string Endpoint { get; set; }
public required ushort Port { get; set; }
public required CharacterData[] Characters { get; set; }
public required string GuildName { get; set; }
public void Deserialize(byte[] data)
{

View file

@ -3,9 +3,9 @@
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<TargetFrameworks>net8.0;net7.0</TargetFrameworks>
<Features>strict</Features>
<LangVersion>12</LangVersion>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>