refactor(wonderking): item reader cleanup

This commit is contained in:
Timothy Schenk 2024-09-09 17:37:13 +02:00
parent a5cd7da487
commit 4042654856
Signed by: rainote
SSH key fingerprint: SHA256:pnkNSDwpAnaip00xaZlVFHKKsS7T8UtOomMzvs0yITE

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@ -1,6 +1,7 @@
// Licensed to Timothy Schenk under the GNU AGPL Version 3 License. // Licensed to Timothy Schenk under the GNU AGPL Version 3 License.
using System.Buffers.Binary; using System.Buffers.Binary;
using System.Runtime.CompilerServices;
using System.Text; using System.Text;
using Wonderking.Game.Data; using Wonderking.Game.Data;
using Wonderking.Game.Data.Item; using Wonderking.Game.Data.Item;
@ -46,34 +47,8 @@ public class ItemReader(string path) : DataReader<ItemObject>(path)
item.Unknown8 = data.Slice(92, 4).ToArray(); // 92 -> 96 item.Unknown8 = data.Slice(92, 4).ToArray(); // 92 -> 96
item.R2C = data.Slice(96, 16).ToArray(); // 96 -> 112 item.R2C = data.Slice(96, 16).ToArray(); // 96 -> 112
item.Unknown9 = data.Slice(112, 4).ToArray(); // 112 -> 116 item.Unknown9 = data.Slice(112, 4).ToArray(); // 112 -> 116
item.Stats = new Stats item.Stats = ReadStats(ref data); // 116 -> 140
{ item.ElementalStats = ReadElementalStats(ref data); // 140 -> 204
Strength = BitConverter.ToInt32(data.Slice(116, 4)), // 116 -> 120
Dexterity = BitConverter.ToInt32(data.Slice(120, 4)), // 120 -> 124
Intelligence = BitConverter.ToInt32(data.Slice(124, 4)), // 124 -> 128
Vitality = BitConverter.ToInt32(data.Slice(128, 4)), // 128 -> 132
Luck = BitConverter.ToInt32(data.Slice(132, 4)), // 132 -> 136
Wisdom = BitConverter.ToInt32(data.Slice(136, 4)) // 136 -> 140
}; // 116 -> 140
item.ElementalStats = new ElementalStats
{
MinimumFireDamage = BitConverter.ToInt32(data.Slice(140, 4)), // 140 -> 144
MinimumWaterDamage = BitConverter.ToInt32(data.Slice(144, 4)), // 144 -> 148
MinimumDarkDamage = BitConverter.ToInt32(data.Slice(148, 4)), // 148 -> 152
MinimumHolyDamage = BitConverter.ToInt32(data.Slice(152, 4)), // 152 -> 156
MaximumFireDamage = BitConverter.ToInt32(data.Slice(156, 4)), // 156 -> 160
MaximumWaterDamage = BitConverter.ToInt32(data.Slice(160, 4)), // 160 -> 164
MaximumDarkDamage = BitConverter.ToInt32(data.Slice(164, 4)), // 164 -> 168
MaximumHolyDamage = BitConverter.ToInt32(data.Slice(168, 4)), // 168 -> 172
ElementFire = BitConverter.ToUInt32(data.Slice(172, 4)), // 172 -> 176
ElementWater = BitConverter.ToUInt32(data.Slice(176, 4)), // 176 -> 180
ElementDark = BitConverter.ToUInt32(data.Slice(180, 4)), // 180 -> 184
ElementHoly = BitConverter.ToUInt32(data.Slice(184, 4)), // 184 -> 188
FireResistance = BitConverter.ToInt32(data.Slice(188, 4)), // 188 -> 192
WaterResistance = BitConverter.ToInt32(data.Slice(192, 4)), // 192 -> 196
DarkResistance = BitConverter.ToInt32(data.Slice(196, 4)), // 196 -> 200
HolyResistance = BitConverter.ToInt32(data.Slice(200, 4)) // 200 -> 204
}; // 140 -> 204
item.R7C = data.Slice(204, 4).ToArray(); // 204 -> 208 item.R7C = data.Slice(204, 4).ToArray(); // 204 -> 208
item.R8C = data.Slice(208, 8).ToArray(); // 208 -> 216 item.R8C = data.Slice(208, 8).ToArray(); // 208 -> 216
item.Speed = BinaryPrimitives.ReadSingleLittleEndian(data.Slice(216, 4)); // 216 -> 220 item.Speed = BinaryPrimitives.ReadSingleLittleEndian(data.Slice(216, 4)); // 216 -> 220
@ -101,29 +76,7 @@ public class ItemReader(string path) : DataReader<ItemObject>(path)
item.MinimalAttackDamage = BitConverter.ToInt32(data.Slice(308, 4)); // 308 -> 312 item.MinimalAttackDamage = BitConverter.ToInt32(data.Slice(308, 4)); // 308 -> 312
item.MaximalAttackDamage = BitConverter.ToInt32(data.Slice(312, 4)); // 312 -> 316 item.MaximalAttackDamage = BitConverter.ToInt32(data.Slice(312, 4)); // 312 -> 316
item.PhysicalDamage = BitConverter.ToInt32(data.Slice(316, 4)); // 316 -> 320 item.PhysicalDamage = BitConverter.ToInt32(data.Slice(316, 4)); // 316 -> 320
item.CraftMaterial = new CraftMaterial[] item.CraftMaterial = ReadCraftMaterial(ref data); // 320 -> 352
{
new()
{
ID = BitConverter.ToUInt32(data.Slice(320, 4)), // 320 -> 324
Amount = BitConverter.ToUInt32(data.Slice(336, 4)) // 336 -> 340
},
new()
{
ID = BitConverter.ToUInt32(data.Slice(324, 4)), // 324 -> 328
Amount = BitConverter.ToUInt32(data.Slice(340, 4)) // 340 -> 344
},
new()
{
ID = BitConverter.ToUInt32(data.Slice(328, 4)), // 328 -> 332
Amount = BitConverter.ToUInt32(data.Slice(344, 4)) // 344 -> 348
},
new()
{
ID = BitConverter.ToUInt32(data.Slice(332, 4)), // 332 -> 336
Amount = BitConverter.ToUInt32(data.Slice(348, 4)) // 348 -> 352
}
}; // 320 -> 352
item.CraftResultAmount = BitConverter.ToUInt32(data.Slice(352, 4)); // 352 -> 356 item.CraftResultAmount = BitConverter.ToUInt32(data.Slice(352, 4)); // 352 -> 356
item.R14C = data.Slice(356, 4).ToArray(); // 356 -> 360 item.R14C = data.Slice(356, 4).ToArray(); // 356 -> 360
item.CraftResultItem = BitConverter.ToUInt32(data.Slice(360, 4)); // 360 -> 364 item.CraftResultItem = BitConverter.ToUInt32(data.Slice(360, 4)); // 360 -> 364
@ -139,33 +92,68 @@ public class ItemReader(string path) : DataReader<ItemObject>(path)
item.Unknown1 = data.Slice(513, 175).ToArray(); // 513 -> 688 item.Unknown1 = data.Slice(513, 175).ToArray(); // 513 -> 688
item.IsEnchantable = BitConverter.ToBoolean(data.Slice(688, 4)); // 688 -> 672 item.IsEnchantable = BitConverter.ToBoolean(data.Slice(688, 4)); // 688 -> 672
item.Unknown1_2 = data.Slice(692, 104).ToArray(); // 692 -> 796 item.Unknown1_2 = data.Slice(692, 104).ToArray(); // 692 -> 796
item.SetItems = new[] item.SetItems = ReadSetItems(ref data); // 796 -> 816
{
BitConverter.ToUInt32(data.Slice(796, 4)), // 796 -> 800
BitConverter.ToUInt32(data.Slice(800, 4)), // 800 -> 804
BitConverter.ToUInt32(data.Slice(804, 4)), // 804 -> 808
BitConverter.ToUInt32(data.Slice(808, 4)), // 808 -> 812
BitConverter.ToUInt32(data.Slice(812, 4)) // 812 -> 816
}; // 796 -> 816
item.SetID = BitConverter.ToUInt32(data.Slice(816, 4)); // 816 -> 820 item.SetID = BitConverter.ToUInt32(data.Slice(816, 4)); // 816 -> 820
item.Options = new ItemOptions item.Options = ReadItemOptions(ref data); // 820 -> 840
{
OptionIDs = new[]
{
BitConverter.ToUInt32(data.Slice(824, 4)), // 824 -> 828
BitConverter.ToUInt32(data.Slice(828, 4)), // 828 -> 832
BitConverter.ToUInt32(data.Slice(832, 4)), // 832 -> 836
BitConverter.ToUInt32(data.Slice(836, 4)) // 836 -> 840
},
OptionAvailable = BitConverter.ToBoolean(data.Slice(820, 4)) // 820 -> 824
}; // 820 -> 840
item.Unknown19 = data.Slice(840, 23).ToArray(); // 840 -> 863 item.Unknown19 = data.Slice(840, 23).ToArray(); // 840 -> 863
item.PetID = data[863]; // 863 -> 864 item.PetID = data[863]; // 863 -> 864
item.Unknown20 = data.Slice(864, 20).ToArray(); // 864 -> 884 item.Unknown20 = data.Slice(864, 20).ToArray(); // 864 -> 884
item.HitBoxScaling = data[884]; // 884 -> 885 item.HitBoxScaling = data[884]; // 884 -> 885
item.Unknown20_2 = data.Slice(885, 13).ToArray(); // 885 -> 898 item.Unknown20_2 = data.Slice(885, 13).ToArray(); // 885 -> 898
item.ContainedItems = new[] item.ContainedItems = ReadContainedItems(ref data); // 898 -> 928
item.MinimumLevelRequirement = data[928]; // 928 -> 929
item.Unknown21_2 = data.Slice(929, 3).ToArray(); // 929 -> 932
return item;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Stats ReadStats(ref Span<byte> data)
{
return new Stats
{ {
Strength = BitConverter.ToInt32(data.Slice(116, 4)), // 116 -> 120
Dexterity = BitConverter.ToInt32(data.Slice(120, 4)), // 120 -> 124
Intelligence = BitConverter.ToInt32(data.Slice(124, 4)), // 124 -> 128
Vitality = BitConverter.ToInt32(data.Slice(128, 4)), // 128 -> 132
Luck = BitConverter.ToInt32(data.Slice(132, 4)), // 132 -> 136
Wisdom = BitConverter.ToInt32(data.Slice(136, 4)) // 136 -> 140
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint[] ReadSetItems(ref Span<byte> data)
{
return
[
BitConverter.ToUInt32(data.Slice(796, 4)), // 796 -> 800
BitConverter.ToUInt32(data.Slice(800, 4)), // 800 -> 804
BitConverter.ToUInt32(data.Slice(804, 4)), // 804 -> 808
BitConverter.ToUInt32(data.Slice(808, 4)), // 808 -> 812
BitConverter.ToUInt32(data.Slice(812, 4)) // 812 -> 816
];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ItemOptions ReadItemOptions(ref Span<byte> data)
{
return new ItemOptions
{
OptionAvailable = BitConverter.ToBoolean(data.Slice(820, 4)), // 820 -> 824
OptionIDs =
[
BitConverter.ToUInt32(data.Slice(824, 4)), // 824 -> 828
BitConverter.ToUInt32(data.Slice(828, 4)), // 828 -> 832
BitConverter.ToUInt32(data.Slice(832, 4)), // 832 -> 836
BitConverter.ToUInt32(data.Slice(836, 4)) // 836 -> 840
]
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ContainedItem[] ReadContainedItems(ref Span<byte> data)
{
return
[
new ContainedItem new ContainedItem
{ {
ID = BitConverter.ToInt16(data.Slice(898, 2)), // 898 -> 900 ID = BitConverter.ToInt16(data.Slice(898, 2)), // 898 -> 900
@ -191,9 +179,58 @@ public class ItemReader(string path) : DataReader<ItemObject>(path)
ID = BitConverter.ToInt16(data.Slice(906, 2)), // 906 -> 908 ID = BitConverter.ToInt16(data.Slice(906, 2)), // 906 -> 908
ObtainChance = BitConverter.ToSingle(data.Slice(924, 4)) // 924 -> 928 ObtainChance = BitConverter.ToSingle(data.Slice(924, 4)) // 924 -> 928
} }
];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static CraftMaterial[] ReadCraftMaterial(ref Span<byte> data)
{
return
[
new CraftMaterial
{
ID = BitConverter.ToUInt32(data.Slice(320, 4)), // 320 -> 324
Amount = BitConverter.ToUInt32(data.Slice(336, 4)) // 336 -> 340
},
new CraftMaterial
{
ID = BitConverter.ToUInt32(data.Slice(324, 4)), // 324 -> 328
Amount = BitConverter.ToUInt32(data.Slice(340, 4)) // 340 -> 344
},
new CraftMaterial
{
ID = BitConverter.ToUInt32(data.Slice(328, 4)), // 328 -> 332
Amount = BitConverter.ToUInt32(data.Slice(344, 4)) // 344 -> 348
},
new CraftMaterial
{
ID = BitConverter.ToUInt32(data.Slice(332, 4)), // 332 -> 336
Amount = BitConverter.ToUInt32(data.Slice(348, 4)) // 348 -> 352
}
];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ElementalStats ReadElementalStats(ref Span<byte> data)
{
return new ElementalStats
{
MinimumFireDamage = BitConverter.ToInt32(data.Slice(140, 4)), // 140 -> 144
MinimumWaterDamage = BitConverter.ToInt32(data.Slice(144, 4)), // 144 -> 148
MinimumDarkDamage = BitConverter.ToInt32(data.Slice(148, 4)), // 148 -> 152
MinimumHolyDamage = BitConverter.ToInt32(data.Slice(152, 4)), // 152 -> 156
MaximumFireDamage = BitConverter.ToInt32(data.Slice(156, 4)), // 156 -> 160
MaximumWaterDamage = BitConverter.ToInt32(data.Slice(160, 4)), // 160 -> 164
MaximumDarkDamage = BitConverter.ToInt32(data.Slice(164, 4)), // 164 -> 168
MaximumHolyDamage = BitConverter.ToInt32(data.Slice(168, 4)), // 168 -> 172
ElementFire = BitConverter.ToUInt32(data.Slice(172, 4)), // 172 -> 176
ElementWater = BitConverter.ToUInt32(data.Slice(176, 4)), // 176 -> 180
ElementDark = BitConverter.ToUInt32(data.Slice(180, 4)), // 180 -> 184
ElementHoly = BitConverter.ToUInt32(data.Slice(184, 4)), // 184 -> 188
FireResistance = BitConverter.ToInt32(data.Slice(188, 4)), // 188 -> 192
WaterResistance = BitConverter.ToInt32(data.Slice(192, 4)), // 192 -> 196
DarkResistance = BitConverter.ToInt32(data.Slice(196, 4)), // 196 -> 200
HolyResistance = BitConverter.ToInt32(data.Slice(200, 4)) // 200 -> 204
}; };
item.MinimumLevelRequirement = data[928]; // 928 -> 929
item.Unknown21_2 = data.Slice(929, 3).ToArray(); // 929 -> 932
return item;
} }
} }