2023-11-08 18:04:37 +00:00
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using System.Runtime.InteropServices;
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2023-11-13 20:12:12 +00:00
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namespace Wonderking.Game.Data.Item;
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2023-11-08 18:04:37 +00:00
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[StructLayout(LayoutKind.Explicit, Size = 64)]
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public struct ElementalStats
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{
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[FieldOffset(0), MarshalAs(UnmanagedType.I4)]
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public int MinimumFireDamage;
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[FieldOffset(4), MarshalAs(UnmanagedType.I4)]
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public int MinimumWaterDamage;
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[FieldOffset(8), MarshalAs(UnmanagedType.I4)]
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public int MinimumDarkDamage;
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[FieldOffset(12), MarshalAs(UnmanagedType.I4)]
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public int MinimumHolyDamage;
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[FieldOffset(16), MarshalAs(UnmanagedType.I4)]
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public int MaximumFireDamage;
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[FieldOffset(20), MarshalAs(UnmanagedType.I4)]
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public int MaximumWaterDamage;
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[FieldOffset(24), MarshalAs(UnmanagedType.I4)]
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public int MaximumDarkDamage;
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[FieldOffset(28), MarshalAs(UnmanagedType.I4)]
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public int MaximumHolyDamage;
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[FieldOffset(32), MarshalAs(UnmanagedType.U4)]
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public uint ElementFire;
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[FieldOffset(36), MarshalAs(UnmanagedType.U4)]
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public uint ElementWater;
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[FieldOffset(40), MarshalAs(UnmanagedType.U4)]
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public uint ElementDark;
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[FieldOffset(44), MarshalAs(UnmanagedType.U4)]
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public uint ElementHoly;
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[FieldOffset(48), MarshalAs(UnmanagedType.I4)]
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public int FireResistance;
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[FieldOffset(52), MarshalAs(UnmanagedType.I4)]
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public int WaterResistance;
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[FieldOffset(56), MarshalAs(UnmanagedType.I4)]
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public int DarkResistance;
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[FieldOffset(60), MarshalAs(UnmanagedType.I4)]
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public int HolyResistance;
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}
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