continuity/Wonderking/Packets/Outgoing/CharacterSelectionSetGuildNamePacket.cs

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using System.Text;
namespace Wonderking.Packets.Outgoing;
[PacketId(OperationCode.CharacterSelectionSetGuildName)]
public class CharacterSelectionSetGuildNamePacket : IPacket
{
public required string[] GuildNames { get; set; }
public void Deserialize(byte[] data)
{
throw new NotSupportedException();
}
public byte[] Serialize()
{
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Span<byte> data = stackalloc byte[1 + (1 + 16 + 1) * GuildNames.Length];
data.Clear();
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data[0] = (byte)GuildNames.Length;
for (var i = 0; i < GuildNames.Length; i++)
{
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data[1 + i * (1 + 16 + 1)] = (byte)i;
Encoding.ASCII.GetBytes(GuildNames[i], data.Slice(2 + i * (1 + 16 + 1), 16));
// Null terminator
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data[18 + i * (1 + 16 + 1)] = 0;
}
return data.ToArray();
}
}