continuity/Wonderking/Packets/Outgoing/CharacterSelectionSetGuildNamePacket.cs

31 lines
867 B
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using System.Text;
namespace Wonderking.Packets.Outgoing;
[PacketId(OperationCode.CharacterSelectionSetGuildName)]
public class CharacterSelectionSetGuildNamePacket : IPacket
{
public required string[] GuildNames { get; set; }
public void Deserialize(byte[] data)
{
throw new NotSupportedException();
}
public byte[] Serialize()
{
Span<byte> data = stackalloc byte[1 + (16 + 1 + 1) * this.GuildNames.Length];
data.Clear();
data[0] = (byte)this.GuildNames.Length;
for (var i = 0; i < this.GuildNames.Length; i++)
{
data[1 + (i * (16 + 1 + 1))] = (byte)i;
Encoding.ASCII.GetBytes(this.GuildNames[i], data.Slice(2 + (i * (16 + 1 + 1)), 16));
// Null terminator
data[18 + (i * (16 + 1 + 1))] = 0;
}
return data.ToArray();
}
}